My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Wizard Baby Dragon Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Bandit Night Witch
Giant Snowball
Bomber Bats Baby Dragon Night Witch
Zap
Bomber Bats Bandit Night Witch
Barbarian Barrel
Bomber Wizard Bandit Night Witch
The Log
Bomber Bandit
Earthquake
Bomber
Arrows
Bomber Bats Night Witch
Royal Delivery
Bomber Bats Wizard Baby Dragon Bandit Night Witch
Fireball
Bomber Wizard Baby Dragon Bandit Night Witch
Poison
Bomber Bats Wizard Night Witch
Lightning
Wizard Baby Dragon Bandit Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Bandit Baby Dragon Night Witch Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Baby Dragon Bandit
Bats
Giant Bomber Rage Baby Dragon Bandit
Giant
Bomber Bats Rage Night Witch Wizard Baby Dragon Bandit
Wizard
Giant Rage Bandit
Rage
Giant Bats Wizard Night Witch
Baby Dragon
Bomber Bats Giant Bandit
Bandit
Bomber Bats Giant Wizard Baby Dragon
Night Witch
Giant Rage

Defense Synergies 0 6

Bomber
Bats Bandit
Bats
Bomber Baby Dragon Bandit
Giant
Wizard
Bandit
Rage
Baby Dragon
Bats Bandit
Bandit
Bomber Bats Wizard Baby Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon
Bomber Bats Bandit Night Witch
Bomber Bats Bandit Night Witch
Night Witch Bomber Bats Bandit
Bomber
Bomber Bats Baby Dragon Bandit Night Witch
Bats Wizard Baby Dragon Night Witch
Baby Dragon Bandit
Night Witch
Bomber Bandit Night Witch
Bats Bomber Wizard Baby Dragon Bandit Night Witch
Bats Wizard Baby Dragon Night Witch
Night Witch Bomber Bats Wizard Bandit
Bomber Wizard Bats Baby Dragon Night Witch
Bandit
Bandit
Wizard Bomber Bats Night Witch
Bomber Bats Wizard Baby Dragon Bandit Night Witch
Wizard Baby Dragon Bomber Bats Bandit
Bomber Wizard Bats Baby Dragon Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Bomber Wizard Baby Dragon
Bandit Bats
Bats Bandit Night Witch
Bandit Night Witch
Wizard Bats Baby Dragon
Bats Bandit Night Witch
Bats Baby Dragon Bandit
Bats
Wizard Bandit Night Witch
Wizard Bomber Baby Dragon
Bomber Bats Baby Dragon Night Witch
Bats Bomber Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Bomber Wizard Baby Dragon
Wizard Bats Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon
Wizard Bandit
Bats Night Witch
Wizard Bandit
Wizard Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Bomber Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Bomber Bats Night Witch
Bomber Wizard Baby Dragon Bandit
Bomber Wizard Baby Dragon
Baby Dragon Night Witch
Wizard
Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Baby Dragon Bandit
Bats Wizard Baby Dragon Night Witch
Bats Wizard
Night Witch
Bomber Wizard Bandit Night Witch
Wizard
Bats Bandit Night Witch
Wizard Baby Dragon
Wizard Baby Dragon
Bomber Wizard Baby Dragon
Bats Baby Dragon
Bats
Baby Dragon Bandit

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