Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Fire Spirits Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Prince Balloon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirits Goblin Gang Valkyrie Baby Dragon Prince Balloon

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Balloon

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Goblin Gang Prince Balloon
Giant Snowball Bats Fire Spirits Goblin Gang Baby Dragon Balloon
Zap Bats Fire Spirits Goblin Gang Prince Balloon
Barbarian Barrel Fire Spirits Goblin Gang Valkyrie
The Log Fire Spirits Goblin Gang Prince
Earthquake Goblin Gang
Arrows Bats Fire Spirits Goblin Gang
Royal Delivery Bats Fire Spirits Goblin Gang Valkyrie Baby Dragon Prince Balloon
Fireball Goblin Gang Baby Dragon Balloon
Poison Bats Goblin Gang Balloon
Lightning Valkyrie Baby Dragon Prince Balloon
Rocket Valkyrie Prince Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fire Spirits Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fire Spirits Valkyrie Baby Dragon

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Fire Spirits Valkyrie Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirits Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bats Fire Spirits Goblin Gang Valkyrie Baby Dragon Prince Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Bats Fire Spirits Goblin Gang

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Fire Spirits Prince Balloon
Bats + Valkyrie Prince
Fire Spirits + Zap Prince Balloon
Goblin Gang +
+ Balloon Bats
+ Prince Balloon
+ Fire Spirits Baby Dragon Zap Bats
+ Valkyrie Fire Spirits Baby Dragon Zap

Counters   41 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon Prince Valkyrie Bats
Valkyrie Fire Spirits Baby Dragon Bats Goblin Gang Zap
Zap Goblin Gang Valkyrie Baby Dragon Fire Spirits
Baby Dragon
Balloon Prince Valkyrie Bats Baby Dragon Goblin Gang
Baby Dragon
Fire Spirits Baby Dragon Valkyrie
Baby Dragon Fire Spirits Goblin Gang Zap
Valkyrie Baby Dragon Prince Goblin Gang
Prince Bats Goblin Gang
Valkyrie Prince Goblin Gang Fire Spirits
Valkyrie Baby Dragon
Zap Fire Spirits Goblin Gang Bats Baby Dragon
Valkyrie Baby Dragon Zap Fire Spirits Goblin Gang
Goblin Gang Valkyrie Prince
Goblin Gang Fire Spirits Valkyrie Bats Prince
Prince Goblin Gang Valkyrie Bats Baby Dragon Fire Spirits
Bats Prince Goblin Gang Fire Spirits
Baby Dragon Goblin Gang Bats Valkyrie
Goblin Gang Prince Zap Valkyrie Fire Spirits
Balloon Baby Dragon
Goblin Gang Fire Spirits Bats Baby Dragon
Prince Balloon Baby Dragon
Valkyrie Zap Fire Spirits Baby Dragon Goblin Gang
Bats Prince
Prince Bats Valkyrie
Balloon
Zap Fire Spirits Bats Goblin Gang
Prince Baby Dragon Goblin Gang Valkyrie
Fire Spirits Valkyrie Goblin Gang Baby Dragon
Balloon Valkyrie Baby Dragon
Fire Spirits Valkyrie
Zap Valkyrie Fire Spirits Goblin Gang Baby Dragon Prince
Zap Fire Spirits Valkyrie Bats Baby Dragon
Goblin Gang Fire Spirits Baby Dragon Bats Zap Valkyrie
Valkyrie Fire Spirits Baby Dragon Bats Goblin Gang
Zap Fire Spirits Baby Dragon
Baby Dragon Goblin Gang
Valkyrie
Valkyrie Prince Zap
Valkyrie Goblin Gang Zap Fire Spirits Prince
Valkyrie Baby Dragon
Fire Spirits Zap Bats
Prince Bats Goblin Gang Baby Dragon
Goblin Gang Prince Valkyrie
Baby Dragon
Prince Valkyrie
Goblin Gang Valkyrie Prince
Prince Balloon Valkyrie
Prince Valkyrie
Bats Goblin Gang
Bats Prince
Fire Spirits Bats Prince Valkyrie Goblin Gang
Baby Dragon Valkyrie Goblin Gang Bats Fire Spirits
Goblin Gang Fire Spirits Zap Valkyrie Prince Bats
Valkyrie Prince Goblin Gang Zap Bats Baby Dragon
Prince Valkyrie Goblin Gang
Baby Dragon Valkyrie Zap Goblin Gang Prince
Baby Dragon Fire Spirits Zap Valkyrie Goblin Gang
Zap Bats Baby Dragon Fire Spirits Goblin Gang
Valkyrie Goblin Gang Prince Fire Spirits
Goblin Gang Valkyrie Baby Dragon Prince Fire Spirits
Zap Prince Goblin Gang
Valkyrie Bats Zap Goblin Gang Baby Dragon
Zap Prince Goblin Gang Baby Dragon Valkyrie Fire Spirits
Zap Baby Dragon Bats
Prince Goblin Gang Valkyrie Bats

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Fire Spirits Baby Dragon Zap Valkyrie Bats Goblin Gang
Goblin Gang Fire Spirits Bats Baby Dragon
Zap Fire Spirits Bats Valkyrie Baby Dragon Goblin Gang
Zap Baby Dragon Fire Spirits Goblin Gang Valkyrie
Zap Baby Dragon Bats Goblin Gang Fire Spirits
Zap Fire Spirits Valkyrie Baby Dragon
Fire Spirits Goblin Gang Valkyrie Baby Dragon
Goblin Gang Valkyrie Bats Baby Dragon Prince Fire Spirits
Goblin Gang Baby Dragon Fire Spirits
Balloon Baby Dragon
Prince Valkyrie
Fire Spirits
Prince Goblin Gang
Balloon Fire Spirits Zap Baby Dragon
Prince Goblin Gang Fire Spirits Valkyrie