My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Balloon Inferno Dragon
Giant Snowball
Minions Guards Baby Dragon Balloon Inferno Dragon
Zap
Minions Guards Balloon Inferno Dragon
Barbarian Barrel
Knight Guards
The Log
Guards
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Knight Minions Guards Baby Dragon Balloon Inferno Dragon
Fireball
Minions Baby Dragon Balloon Inferno Dragon
Poison
Minions Guards Balloon
Lightning
Knight Baby Dragon Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Guards Fireball Baby Dragon Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Baby Dragon Balloon Fireball The Log
Minions
Knight Baby Dragon Balloon Inferno Dragon
Fireball
Knight Baby Dragon The Log
Guards
The Log
Baby Dragon
Knight Minions Fireball Balloon Inferno Dragon
Balloon
Knight Minions Baby Dragon The Log
The Log
Knight Fireball Guards Balloon
Inferno Dragon
Minions Baby Dragon

Defense Synergies 2 10

Knight
Minions Fireball Baby Dragon The Log
Minions
Knight Baby Dragon The Log
Fireball
The Log Knight
Guards
Baby Dragon The Log
Baby Dragon
Knight Minions Guards The Log Inferno Dragon
Balloon
The Log
Fireball Knight Minions Guards Baby Dragon Inferno Dragon
Inferno Dragon
Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Baby Dragon The Log
Inferno Dragon Knight Minions The Log
Knight Minions Inferno Dragon
Inferno Dragon Knight Minions Guards
Fireball The Log
Fireball The Log Minions Guards Baby Dragon
Minions Inferno Dragon Fireball Baby Dragon
Fireball Baby Dragon The Log
Inferno Dragon Minions
Knight Guards
Minions Guards Knight Fireball Baby Dragon The Log
Minions Inferno Dragon Fireball Baby Dragon
Knight Minions Fireball Guards The Log
Fireball Minions Guards Baby Dragon The Log
Inferno Dragon Knight
Fireball The Log Inferno Dragon
Knight Minions Fireball
Fireball Knight Minions Guards Baby Dragon The Log
Baby Dragon The Log Knight Minions Fireball Guards Inferno Dragon
Inferno Dragon
Knight Minions Fireball Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball
Fireball Knight Baby Dragon The Log Inferno Dragon
Guards Knight Minions The Log
Guards Knight Fireball The Log
Knight Guards Inferno Dragon
Fireball Minions Baby Dragon
Guards Knight Minions Fireball
Knight Inferno Dragon
Knight Minions Fireball Baby Dragon The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Knight Minions Guards
Fireball Guards The Log
Knight Fireball Guards
Fireball Baby Dragon
Guards Knight Minions Fireball Baby Dragon The Log Inferno Dragon
Minions Fireball Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Fireball Guards The Log
Fireball Baby Dragon The Log
Fireball Minions Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Minions Fireball Guards
Knight Fireball The Log
Fireball Baby Dragon
Knight Fireball Baby Dragon The Log
Minions Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Minions
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Minions Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Inferno Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Minions Fireball Guards
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball Guards
Fireball Baby Dragon
The Log Fireball
Fireball Knight Baby Dragon
The Log Fireball Baby Dragon
Fireball
Minions Fireball Guards Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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