My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Balloon
Giant Snowball
Minion Horde Clone Baby Dragon Witch Balloon
Zap
Minion Horde Clone Witch Balloon
Barbarian Barrel
Knight Clone Witch
The Log
Clone Witch
Earthquake
Elixir Collector Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Knight Minion Horde Clone Baby Dragon Witch Balloon
Fireball
Minion Horde Elixir Collector Clone Baby Dragon Witch Balloon
Poison
Minion Horde Elixir Collector Clone Witch Balloon
Lightning
Knight Elixir Collector Baby Dragon Witch Balloon
Rocket
Minion Horde Elixir Collector Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Rage Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Clone Baby Dragon Minion Horde Witch Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Clone Baby Dragon

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Balloon Minion Horde Witch
Minion Horde
Rage Knight Clone
Elixir Collector
Rage
Minion Horde Witch Balloon
Clone
Balloon Minion Horde Baby Dragon Witch
Baby Dragon
Knight Clone Witch Balloon
Witch
Rage Knight Clone Baby Dragon
Balloon
Knight Rage Clone Baby Dragon

Defense Synergies 0 4

Knight
Minion Horde Baby Dragon Witch
Minion Horde
Knight
Elixir Collector
Rage
Clone
Baby Dragon
Knight Witch
Witch
Knight Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Baby Dragon
Minion Horde Knight Witch
Minion Horde Witch Knight
Minion Horde Witch Knight
Baby Dragon
Minion Horde Baby Dragon Witch
Baby Dragon
Minion Horde Witch
Knight Minion Horde
Minion Horde Witch Knight Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Knight Witch
Minion Horde Baby Dragon Witch
Knight Minion Horde
Minion Horde
Minion Horde Knight Witch
Knight Minion Horde Baby Dragon Witch
Baby Dragon Witch Knight
Knight Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight Baby Dragon
Knight Minion Horde Witch
Knight Minion Horde
Knight Minion Horde Witch
Minion Horde Baby Dragon Witch
Knight Minion Horde Witch
Knight Minion Horde
Minion Horde Knight Baby Dragon Witch
Witch Minion Horde
Knight Minion Horde Witch
Knight Minion Horde Witch
Minion Horde Baby Dragon Witch
Witch Knight Minion Horde Baby Dragon
Minion Horde Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Knight
Minion Horde Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Baby Dragon
Minion Horde
Knight Minion Horde
Baby Dragon
Knight Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon
Minion Horde
Baby Dragon
Baby Dragon Witch
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon Witch
Minion Horde Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Witch
Baby Dragon Witch
Knight Minion Horde Baby Dragon
Baby Dragon
Minion Horde
Minion Horde Baby Dragon Witch
Witch
Baby Dragon Witch

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