My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Baby Dragon
Zap
Barbarian Barrel
Tesla Musketeer Valkyrie
The Log
Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Musketeer Valkyrie Hog Rider Baby Dragon
Fireball
Tesla Musketeer Hog Rider Baby Dragon
Poison
Musketeer
Lightning
Tesla Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tesla Fireball Musketeer Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Tesla Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Tesla
Fireball
Arrows Hog Rider Baby Dragon The Log
Musketeer
Valkyrie Hog Rider Baby Dragon The Log
Valkyrie
Musketeer Hog Rider Baby Dragon
Hog Rider
Arrows Fireball Musketeer Valkyrie The Log Baby Dragon
Baby Dragon
Fireball Musketeer Valkyrie Hog Rider
The Log
Hog Rider Fireball Musketeer

Defense Synergies 5 12

Arrows
Tesla Fireball Valkyrie
Tesla
Musketeer The Log Arrows Fireball Valkyrie Baby Dragon
Fireball
The Log Arrows Tesla Musketeer Valkyrie
Musketeer
Tesla Valkyrie The Log Fireball Baby Dragon
Valkyrie
Musketeer Arrows Tesla Fireball Baby Dragon The Log
Hog Rider
Baby Dragon
Tesla Musketeer Valkyrie The Log
The Log
Tesla Fireball Musketeer Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer Valkyrie Baby Dragon The Log
Tesla Musketeer Valkyrie The Log
Tesla Musketeer Valkyrie
Tesla Musketeer Valkyrie
Arrows Fireball Valkyrie The Log
Arrows Fireball The Log Tesla Musketeer Valkyrie Baby Dragon
Tesla Musketeer Arrows Fireball Baby Dragon
Arrows Tesla Fireball Musketeer Valkyrie Baby Dragon The Log
Tesla Musketeer
Tesla Musketeer Valkyrie
Valkyrie Arrows Tesla Fireball Musketeer Baby Dragon The Log
Arrows Tesla Musketeer Fireball Baby Dragon
Tesla Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Arrows Tesla Baby Dragon The Log
Tesla
Tesla Fireball The Log
Tesla Arrows Fireball Musketeer Valkyrie
Arrows Tesla Fireball Musketeer Valkyrie Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log Tesla Fireball Musketeer
Tesla Musketeer
Valkyrie Arrows Tesla Fireball Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball
Fireball Arrows Tesla Musketeer Valkyrie Baby Dragon The Log
Musketeer Valkyrie The Log
Valkyrie Tesla Fireball Musketeer The Log
Tesla Musketeer Valkyrie
Arrows Fireball Tesla Musketeer Baby Dragon
Tesla Fireball Musketeer Valkyrie
Tesla Valkyrie
Fireball Valkyrie Baby Dragon The Log
Tesla Musketeer
Tesla Musketeer Valkyrie
Arrows Fireball Valkyrie The Log
Tesla Fireball Valkyrie
Tesla Fireball Musketeer Valkyrie Baby Dragon
Tesla Fireball Musketeer Valkyrie Baby Dragon The Log
Arrows Valkyrie Tesla Fireball Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie Baby Dragon The Log
Arrows Fireball Musketeer Baby Dragon The Log
Arrows Fireball Baby Dragon The Log
Arrows Fireball Musketeer Valkyrie The Log
Fireball Arrows Valkyrie Baby Dragon The Log
Arrows Fireball Musketeer Baby Dragon
Arrows Musketeer Baby Dragon The Log
Arrows Fireball The Log Baby Dragon
Arrows Fireball The Log
Fireball Musketeer
Arrows Fireball Musketeer Valkyrie The Log
Fireball Arrows Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon The Log
Arrows Fireball Musketeer Baby Dragon The Log
Arrows Fireball Musketeer Baby Dragon The Log
Arrows Fireball
Arrows Fireball Musketeer Baby Dragon The Log
Arrows Fireball Valkyrie Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Arrows Fireball
Musketeer The Log
Arrows Fireball Musketeer Baby Dragon The Log
Arrows The Log Fireball Valkyrie Baby Dragon
Arrows Fireball The Log Musketeer Baby Dragon
Fireball Arrows Musketeer Baby Dragon The Log
Fireball Arrows Musketeer Baby Dragon The Log
Arrows Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Fireball Musketeer
Fireball Arrows Musketeer Baby Dragon
Arrows The Log Fireball
Fireball Musketeer Valkyrie Baby Dragon
Arrows The Log Fireball Musketeer Baby Dragon
Arrows Fireball
Musketeer
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer
Fireball Musketeer Baby Dragon The Log

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