My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Three Musketeers Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Three Musketeers Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Three Musketeers Ram Rider
Giant Snowball
Minion Horde Musketeer Three Musketeers Baby Dragon Ram Rider
Zap
Minion Horde Three Musketeers Ram Rider
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Wizard Three Musketeers
The Log
Elite Barbarians Musketeer Three Musketeers Ram Rider
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Musketeer Valkyrie Wizard Three Musketeers Baby Dragon Ram Rider
Fireball
Minion Horde Elite Barbarians Musketeer Wizard Three Musketeers Baby Dragon Ram Rider
Poison
Minion Horde Musketeer Wizard Three Musketeers
Lightning
Elite Barbarians Musketeer Valkyrie Wizard Three Musketeers Baby Dragon Ram Rider
Rocket
Minion Horde Elite Barbarians Musketeer Valkyrie Wizard Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Valkyrie Baby Dragon Minion Horde Wizard Ram Rider Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Musketeer Valkyrie Baby Dragon Minion Horde

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Elite Barbarians
Valkyrie Wizard Three Musketeers
Musketeer
Valkyrie Baby Dragon Ram Rider
Valkyrie
Elite Barbarians Musketeer Wizard Three Musketeers Baby Dragon Ram Rider
Wizard
Elite Barbarians Valkyrie Ram Rider
Three Musketeers
Elite Barbarians Valkyrie
Baby Dragon
Musketeer Valkyrie Ram Rider
Ram Rider
Musketeer Valkyrie Wizard Baby Dragon

Defense Synergies 2 5

Minion Horde
Elite Barbarians
Valkyrie Wizard
Musketeer
Valkyrie Baby Dragon Ram Rider
Valkyrie
Elite Barbarians Musketeer Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie
Three Musketeers
Baby Dragon
Musketeer Valkyrie
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Valkyrie Wizard Baby Dragon Ram Rider
Minion Horde Elite Barbarians Musketeer Valkyrie Three Musketeers Ram Rider
Minion Horde Three Musketeers Ram Rider Elite Barbarians Musketeer Valkyrie
Minion Horde Elite Barbarians Three Musketeers Musketeer Valkyrie Ram Rider
Elite Barbarians Valkyrie
Musketeer Valkyrie Baby Dragon
Minion Horde Musketeer Three Musketeers Ram Rider Wizard Baby Dragon
Musketeer Valkyrie Baby Dragon Ram Rider
Minion Horde Three Musketeers Elite Barbarians Musketeer
Elite Barbarians Minion Horde Musketeer Valkyrie
Minion Horde Valkyrie Musketeer Wizard Baby Dragon Ram Rider
Minion Horde Musketeer Three Musketeers Wizard Baby Dragon Ram Rider
Minion Horde Elite Barbarians Musketeer Valkyrie Wizard Three Musketeers Ram Rider
Valkyrie Wizard Three Musketeers Minion Horde Baby Dragon
Elite Barbarians Minion Horde Three Musketeers Ram Rider
Minion Horde Elite Barbarians Three Musketeers Ram Rider
Minion Horde Wizard Three Musketeers Elite Barbarians Musketeer Valkyrie
Minion Horde Elite Barbarians Musketeer Valkyrie Wizard Three Musketeers Baby Dragon Ram Rider
Valkyrie Wizard Baby Dragon Musketeer Ram Rider
Elite Barbarians Musketeer Three Musketeers Ram Rider
Valkyrie Wizard Minion Horde Elite Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Elite Barbarians Musketeer Valkyrie Wizard Baby Dragon
Minion Horde Elite Barbarians Musketeer Valkyrie Ram Rider
Valkyrie Minion Horde Elite Barbarians Musketeer Ram Rider
Minion Horde Elite Barbarians Musketeer Valkyrie Three Musketeers Ram Rider
Wizard Minion Horde Musketeer Three Musketeers Baby Dragon Ram Rider
Minion Horde Elite Barbarians Musketeer Valkyrie Ram Rider
Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Baby Dragon
Minion Horde Musketeer Three Musketeers
Minion Horde Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Minion Horde Valkyrie Wizard Three Musketeers Ram Rider
Wizard Minion Horde Musketeer Valkyrie Three Musketeers Baby Dragon
Elite Barbarians Minion Horde Musketeer Valkyrie Three Musketeers Baby Dragon
Valkyrie Minion Horde Elite Barbarians Musketeer Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Ram Rider
Minion Horde Baby Dragon
Musketeer Valkyrie
Wizard Minion Horde Valkyrie Baby Dragon
Wizard Minion Horde Musketeer Baby Dragon Ram Rider
Minion Horde Musketeer Wizard Baby Dragon
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Minion Horde Elite Barbarians Musketeer Three Musketeers
Minion Horde Musketeer Valkyrie Wizard Ram Rider
Musketeer Wizard Baby Dragon
Elite Barbarians Musketeer Three Musketeers Baby Dragon
Minion Horde Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Minion Horde Musketeer Wizard Three Musketeers Baby Dragon
Minion Horde Musketeer Wizard Three Musketeers Baby Dragon
Three Musketeers
Minion Horde
Musketeer Wizard Three Musketeers Baby Dragon
Valkyrie Wizard Baby Dragon
Minion Horde Musketeer Baby Dragon
Wizard
Musketeer
Minion Horde Musketeer Baby Dragon
Valkyrie Wizard Baby Dragon
Minion Horde
Musketeer Wizard Baby Dragon Ram Rider
Musketeer Wizard Baby Dragon Ram Rider
Musketeer Baby Dragon
Elite Barbarians Minion Horde Musketeer Wizard Baby Dragon
Minion Horde Musketeer Wizard
Minion Horde Elite Barbarians
Minion Horde Musketeer Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Musketeer
Musketeer Wizard Three Musketeers Baby Dragon Ram Rider
Minion Horde Musketeer Valkyrie Wizard Three Musketeers Baby Dragon
Musketeer Wizard Baby Dragon
Minion Horde Elite Barbarians Musketeer Three Musketeers
Minion Horde Elite Barbarians Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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