My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Royal Ghost Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Royal Ghost Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Lumberjack
Zap
Dark Prince
Barbarian Barrel
Wizard Dark Prince Royal Ghost Electro Wizard Magic Archer Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Royal Ghost Electro Wizard Magic Archer Lumberjack
Fireball
Wizard Electro Wizard Magic Archer Lumberjack
Poison
Wizard Electro Wizard Magic Archer
Lightning
Wizard Dark Prince Electro Wizard Magic Archer Lumberjack
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Royal Ghost Dark Prince Electro Wizard Magic Archer Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Royal Ghost Dark Prince

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Lumberjack
Wizard
Dark Prince Royal Ghost Lumberjack
Dark Prince
Arrows Wizard Royal Ghost Electro Wizard Magic Archer Lumberjack
The Log
Magic Archer Lumberjack
Royal Ghost
Wizard Dark Prince Electro Wizard Magic Archer Lumberjack
Electro Wizard
Dark Prince Royal Ghost Magic Archer Lumberjack
Magic Archer
Dark Prince The Log Royal Ghost Electro Wizard Lumberjack
Lumberjack
Arrows Wizard Dark Prince The Log Royal Ghost Electro Wizard Magic Archer

Defense Synergies 0 19

Arrows
Dark Prince Lumberjack
Wizard
Dark Prince The Log Royal Ghost Electro Wizard Lumberjack
Dark Prince
Arrows Wizard The Log Royal Ghost Electro Wizard Magic Archer
The Log
Wizard Dark Prince Royal Ghost Electro Wizard Magic Archer Lumberjack
Royal Ghost
Wizard Dark Prince The Log Electro Wizard
Electro Wizard
Wizard Dark Prince The Log Royal Ghost Magic Archer Lumberjack
Magic Archer
Dark Prince The Log Electro Wizard Lumberjack
Lumberjack
Arrows Wizard The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Magic Archer
Lumberjack Dark Prince The Log Electro Wizard
Lumberjack Dark Prince Electro Wizard
Lumberjack Dark Prince Electro Wizard
Arrows Dark Prince The Log Lumberjack
Arrows The Log Dark Prince Royal Ghost Electro Wizard Magic Archer Lumberjack
Electro Wizard Arrows Wizard Magic Archer
Arrows The Log Electro Wizard Magic Archer
Lumberjack
Dark Prince Royal Ghost Electro Wizard Lumberjack
Electro Wizard Arrows Wizard Dark Prince The Log Royal Ghost Magic Archer Lumberjack
Arrows Wizard Electro Wizard Magic Archer
Lumberjack Wizard Dark Prince The Log Electro Wizard
Wizard Arrows Dark Prince The Log Royal Ghost Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Wizard Arrows Dark Prince Electro Wizard Lumberjack
Arrows Wizard Dark Prince The Log Royal Ghost Electro Wizard Magic Archer Lumberjack
Arrows Wizard The Log Dark Prince Royal Ghost Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack
Wizard Dark Prince Royal Ghost Arrows The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Royal Ghost Electro Wizard
Electro Wizard Arrows Wizard The Log Royal Ghost Magic Archer Lumberjack
Lumberjack Dark Prince The Log Electro Wizard
Dark Prince Lumberjack The Log Electro Wizard
Dark Prince Lumberjack
Arrows Wizard Electro Wizard Magic Archer
Dark Prince Electro Wizard Lumberjack
Dark Prince Lumberjack
Electro Wizard Dark Prince The Log Magic Archer
Dark Prince Lumberjack
Arrows Dark Prince The Log Electro Wizard
Dark Prince Wizard Lumberjack
Wizard Magic Archer
Electro Wizard Dark Prince The Log Magic Archer Lumberjack
Arrows Wizard Dark Prince The Log Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log Royal Ghost
Arrows The Log Royal Ghost Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows Dark Prince The Log
Wizard Arrows Dark Prince The Log Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard The Log Magic Archer
Arrows The Log Wizard Magic Archer
Arrows The Log Wizard
Electro Wizard Lumberjack
Arrows Wizard Dark Prince The Log Electro Wizard Magic Archer
Arrows Wizard Magic Archer
The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Wizard The Log Magic Archer
Magic Archer Arrows Wizard The Log
Arrows
Arrows Wizard Dark Prince The Log Electro Wizard Magic Archer
Arrows Wizard The Log Magic Archer
The Log Magic Archer
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Dark Prince Magic Archer
Arrows The Log Wizard Royal Ghost Electro Wizard Magic Archer
Arrows Wizard The Log Magic Archer
Arrows The Log Magic Archer
Arrows Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Arrows Wizard The Log Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Wizard The Log Magic Archer
Electro Wizard Dark Prince Magic Archer
Arrows Wizard Electro Wizard Magic Archer
Arrows The Log
Wizard Dark Prince Electro Wizard Magic Archer Lumberjack
Arrows The Log Wizard Magic Archer
Arrows
Dark Prince
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Dark Prince The Log Royal Ghost Electro Wizard Magic Archer

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