My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Furnace
Zap
Archers Furnace
Barbarian Barrel
Archers Knight Furnace Electro Wizard
The Log
Archers Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Hog Rider Bowler Electro Wizard
Fireball
Archers Hog Rider Furnace Bowler Electro Wizard
Poison
Archers Furnace Electro Wizard
Lightning
Knight Furnace Bowler Electro Wizard
Rocket
Hog Rider Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Hog Rider Furnace Electro Wizard Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider Bowler
Arrows
Hog Rider Archers Knight Bowler Lightning
Knight
Archers Hog Rider Arrows Furnace Electro Wizard
Hog Rider
Arrows Knight Lightning Archers Furnace Bowler Electro Wizard
Furnace
Knight Hog Rider Bowler
Bowler
Archers Arrows Hog Rider Furnace Lightning Electro Wizard
Lightning
Hog Rider Arrows Bowler
Electro Wizard
Knight Hog Rider Bowler

Defense Synergies 2 12

Archers
Knight Furnace Bowler Electro Wizard
Arrows
Knight Furnace Bowler Lightning
Knight
Archers Electro Wizard Arrows Furnace Bowler
Hog Rider
Furnace
Archers Arrows Knight Bowler Electro Wizard
Bowler
Archers Arrows Knight Furnace Electro Wizard
Lightning
Arrows
Electro Wizard
Knight Archers Furnace Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Electro Wizard
Knight Furnace Electro Wizard
Furnace Bowler Archers Knight Lightning Electro Wizard
Knight Furnace Bowler Electro Wizard
Lightning Arrows Bowler
Arrows Bowler Archers Furnace Electro Wizard
Furnace Lightning Electro Wizard Archers Arrows
Bowler Lightning Arrows Electro Wizard
Furnace
Knight Archers Bowler Electro Wizard
Archers Electro Wizard Arrows Knight Furnace Bowler
Arrows Archers Furnace Electro Wizard
Furnace Bowler Knight Lightning Electro Wizard
Bowler Arrows Furnace Electro Wizard
Knight Furnace Electro Wizard
Furnace Bowler Lightning Electro Wizard
Arrows Knight Furnace Bowler Electro Wizard
Arrows Archers Knight Furnace Bowler Electro Wizard
Arrows Furnace Archers Knight Bowler Electro Wizard
Electro Wizard
Bowler Archers Arrows Knight Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Furnace Bowler Electro Wizard
Electro Wizard Archers Arrows Knight Bowler Lightning
Knight Furnace Bowler Lightning Electro Wizard
Bowler Lightning Knight Electro Wizard
Knight Bowler
Arrows Furnace Archers Electro Wizard
Archers Knight Furnace Bowler Lightning Electro Wizard
Knight
Lightning Electro Wizard Knight
Knight Bowler
Lightning Arrows Bowler Electro Wizard
Bowler Lightning Knight
Archers Furnace Bowler
Electro Wizard Archers Knight Furnace Bowler Lightning
Arrows Bowler Archers Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight
Arrows Bowler Electro Wizard
Lightning Arrows
Lightning Arrows Knight
Arrows Furnace Bowler
Arrows Furnace
Archers Arrows Furnace Bowler
Arrows Bowler Lightning
Arrows Lightning
Lightning Bowler Electro Wizard
Lightning Arrows Knight Bowler Electro Wizard
Lightning Archers Arrows
Lightning Knight Bowler
Lightning Arrows
Lightning Arrows Furnace
Lightning Arrows Furnace Bowler
Lightning Arrows Furnace Bowler
Lightning Arrows
Lightning
Lightning Archers Arrows Bowler Electro Wizard
Lightning Arrows Bowler
Lightning Bowler
Lightning Arrows
Bowler Lightning
Lightning Arrows
Arrows Furnace Bowler
Arrows Bowler Lightning Electro Wizard
Lightning Arrows Bowler
Lightning Arrows
Lightning Archers Arrows Furnace Electro Wizard
Lightning Electro Wizard
Lightning Bowler
Lightning Arrows
Lightning Arrows Electro Wizard
Arrows Bowler Lightning
Lightning Electro Wizard Archers
Lightning Archers Arrows Electro Wizard
Arrows
Lightning Knight Bowler Electro Wizard
Arrows Bowler Lightning
Lightning Arrows
Bowler Lightning Electro Wizard
Lightning Electro Wizard
Lightning Bowler Electro Wizard

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