My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Prince Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Prince Graveyard
Giant Snowball
Spear Goblins Goblin Gang Witch Electro Dragon Graveyard
Zap
Spear Goblins Goblin Gang Witch Prince Graveyard
Barbarian Barrel
Spear Goblins Goblin Gang Witch Graveyard
The Log
Spear Goblins Goblin Gang Witch Prince Graveyard
Earthquake
Spear Goblins Goblin Gang Witch Graveyard
Arrows
Spear Goblins Goblin Gang Witch Graveyard
Royal Delivery
Spear Goblins Goblin Gang Witch Prince Electro Dragon P.E.K.K.A Graveyard
Fireball
Goblin Gang Witch Electro Dragon
Poison
Spear Goblins Goblin Gang Witch Electro Dragon Graveyard
Lightning
Witch Prince Electro Dragon
Rocket
Witch Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Goblin Gang Witch Prince Electro Dragon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Goblin Gang Witch

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Prince Graveyard
Arrows
P.E.K.K.A Graveyard Prince
Goblin Gang
Spear Goblins Prince P.E.K.K.A
Witch
Prince P.E.K.K.A Graveyard
Prince
Spear Goblins Arrows Goblin Gang Witch Graveyard
Electro Dragon
P.E.K.K.A Graveyard
P.E.K.K.A
Arrows Goblin Gang Witch Electro Dragon Graveyard
Graveyard
Arrows Spear Goblins Witch Prince Electro Dragon P.E.K.K.A

Defense Synergies 0 11

Spear Goblins
Arrows Goblin Gang Prince Electro Dragon P.E.K.K.A
Arrows
Spear Goblins Prince P.E.K.K.A
Goblin Gang
Spear Goblins Prince P.E.K.K.A
Witch
Prince Electro Dragon
Prince
Spear Goblins Arrows Goblin Gang Witch
Electro Dragon
Spear Goblins Witch
P.E.K.K.A
Spear Goblins Arrows Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Dragon
P.E.K.K.A Goblin Gang Witch Prince Electro Dragon
Goblin Gang Witch Prince P.E.K.K.A Electro Dragon
Witch Prince P.E.K.K.A Goblin Gang Electro Dragon
Arrows Prince P.E.K.K.A
Arrows Goblin Gang Spear Goblins Electro Dragon
Spear Goblins Arrows Goblin Gang Witch Electro Dragon
Arrows Electro Dragon P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Prince
Goblin Gang Spear Goblins Prince
Goblin Gang Witch Spear Goblins Arrows Electro Dragon
Arrows Spear Goblins Goblin Gang Witch Electro Dragon
Prince P.E.K.K.A Goblin Gang Witch Electro Dragon
Arrows Goblin Gang Witch Prince Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Prince
Goblin Gang Prince P.E.K.K.A
Arrows Goblin Gang Witch Prince Electro Dragon P.E.K.K.A
Arrows Spear Goblins Goblin Gang Witch Prince Electro Dragon
Arrows Witch Spear Goblins Electro Dragon
P.E.K.K.A Prince
Goblin Gang Spear Goblins Arrows Witch Prince Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Witch Prince P.E.K.K.A
Arrows Goblin Gang Prince Electro Dragon
Goblin Gang P.E.K.K.A Spear Goblins Witch Prince Electro Dragon
Goblin Gang Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Witch Prince
Arrows Goblin Gang Witch Electro Dragon
Goblin Gang Prince P.E.K.K.A Spear Goblins Witch
P.E.K.K.A Prince
Electro Dragon P.E.K.K.A Spear Goblins Witch Prince
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch Prince Electro Dragon
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Goblin Gang Witch
Witch Electro Dragon
Goblin Gang Witch Electro Dragon Spear Goblins Prince P.E.K.K.A
Arrows Witch Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Prince
Arrows
Arrows Spear Goblins Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon
Arrows Electro Dragon
Goblin Gang Prince Electro Dragon
Arrows Prince Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Prince
Spear Goblins Arrows Witch Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Prince Electro Dragon
Arrows Witch Electro Dragon
Prince
Arrows
Prince
Arrows Electro Dragon
Arrows Witch Electro Dragon
Witch
Arrows Witch Electro Dragon
Arrows Witch Prince Electro Dragon
Arrows
Arrows Witch Electro Dragon
Electro Dragon Witch
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A Prince
Arrows
Spear Goblins Goblin Gang Witch Prince Electro Dragon
Arrows Witch Electro Dragon
Arrows
Goblin Gang Prince Electro Dragon
Arrows Electro Dragon
Arrows
Prince Electro Dragon P.E.K.K.A
Electro Dragon Goblin Gang Witch
Witch Electro Dragon
Electro Dragon Witch Prince

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