My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Electro Dragon Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Cannon Goblin Gang Tombstone Battle Ram Electro Dragon
Zap
Cannon Goblin Gang Tombstone Battle Ram
Barbarian Barrel
Cannon Goblin Gang Tombstone Battle Ram Royal Ghost
The Log
Cannon Goblin Gang Tombstone Battle Ram
Earthquake
Cannon Goblin Gang Tombstone
Arrows
Goblin Gang Tombstone
Royal Delivery
Goblin Gang Battle Ram Electro Dragon Royal Ghost
Fireball
Cannon Goblin Gang Tombstone Battle Ram Electro Dragon
Poison
Cannon Goblin Gang Tombstone Electro Dragon
Lightning
Cannon Tombstone Battle Ram Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Battle Ram Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Tombstone Royal Ghost Battle Ram Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Tombstone

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Battle Ram
Cannon
Goblin Gang
Battle Ram Golem Royal Ghost
Tombstone
Battle Ram
Arrows Goblin Gang Royal Ghost
Electro Dragon
Golem
Golem
Arrows Electro Dragon Goblin Gang
Royal Ghost
Goblin Gang Battle Ram

Defense Synergies 0 7

Arrows
Cannon Tombstone
Cannon
Arrows Goblin Gang Electro Dragon Royal Ghost
Goblin Gang
Cannon Tombstone
Tombstone
Arrows Goblin Gang Electro Dragon
Battle Ram
Electro Dragon
Cannon Tombstone
Golem
Royal Ghost
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tombstone Electro Dragon
Cannon Goblin Gang Tombstone Electro Dragon
Cannon Goblin Gang Tombstone Electro Dragon
Cannon Goblin Gang Tombstone Electro Dragon
Arrows Tombstone
Arrows Goblin Gang Cannon Electro Dragon Royal Ghost
Arrows Cannon Goblin Gang Tombstone Electro Dragon
Arrows Cannon Electro Dragon
Cannon Goblin Gang Tombstone
Goblin Gang Cannon Royal Ghost
Goblin Gang Arrows Cannon Tombstone Electro Dragon Royal Ghost
Arrows Goblin Gang Electro Dragon
Cannon Tombstone Goblin Gang Electro Dragon
Arrows Cannon Goblin Gang Tombstone Electro Dragon Royal Ghost
Cannon Goblin Gang Tombstone
Cannon Goblin Gang
Arrows Cannon Goblin Gang Tombstone Electro Dragon
Arrows Cannon Tombstone Goblin Gang Electro Dragon Royal Ghost
Arrows Cannon Tombstone Electro Dragon Royal Ghost
Cannon
Goblin Gang Royal Ghost Arrows Cannon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Royal Ghost
Arrows Goblin Gang Electro Dragon Royal Ghost
Goblin Gang Tombstone Electro Dragon
Goblin Gang
Cannon Goblin Gang Tombstone
Arrows Goblin Gang Electro Dragon
Goblin Gang Tombstone
Electro Dragon Tombstone
Cannon Goblin Gang Tombstone
Tombstone Electro Dragon
Arrows
Cannon Goblin Gang Tombstone
Cannon Electro Dragon
Goblin Gang Tombstone Electro Dragon
Arrows Cannon Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Royal Ghost
Arrows Electro Dragon Royal Ghost
Arrows Electro Dragon
Arrows
Arrows
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Goblin Gang Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Royal Ghost
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Goblin Gang Tombstone Electro Dragon
Arrows Electro Dragon
Arrows
Goblin Gang Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Goblin Gang
Electro Dragon
Electro Dragon Royal Ghost

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