My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Executioner Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Executioner
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Baby Dragon Executioner Inferno Dragon
Fireball
Elite Barbarians Wizard Baby Dragon Executioner Inferno Dragon
Poison
Wizard Executioner
Lightning
Elite Barbarians Wizard Baby Dragon Executioner Inferno Dragon
Rocket
Elite Barbarians Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Executioner Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Baby Dragon Inferno Dragon Wizard Executioner Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Baby Dragon Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Golem
Elite Barbarians
Arrows Wizard The Log
Wizard
Elite Barbarians Golem
Baby Dragon
Golem Inferno Dragon
Executioner
Golem The Log
Golem
Arrows Baby Dragon Wizard Executioner The Log
The Log
Elite Barbarians Executioner Golem
Inferno Dragon
Baby Dragon

Defense Synergies 0 7

Arrows
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log
Baby Dragon
The Log Inferno Dragon
Executioner
The Log
Golem
The Log
Elite Barbarians Wizard Baby Dragon Executioner Inferno Dragon
Inferno Dragon
Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Executioner The Log
Elite Barbarians Inferno Dragon Executioner The Log
Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Inferno Dragon
Arrows Elite Barbarians The Log
Arrows The Log Baby Dragon Executioner
Inferno Dragon Arrows Wizard Baby Dragon Executioner
Arrows Baby Dragon The Log
Inferno Dragon Elite Barbarians
Elite Barbarians
Executioner Arrows Wizard Baby Dragon The Log
Arrows Executioner Inferno Dragon Wizard Baby Dragon
Elite Barbarians Wizard The Log
Wizard Executioner Arrows Baby Dragon The Log
Elite Barbarians Inferno Dragon
Elite Barbarians The Log Inferno Dragon
Wizard Arrows Elite Barbarians Executioner
Arrows Elite Barbarians Wizard Baby Dragon Executioner The Log
Arrows Wizard Baby Dragon Executioner The Log Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Arrows Elite Barbarians Baby Dragon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Arrows Elite Barbarians Wizard Baby Dragon Executioner The Log Inferno Dragon
Elite Barbarians The Log
Elite Barbarians The Log
Elite Barbarians Executioner Inferno Dragon
Arrows Wizard Executioner Baby Dragon
Elite Barbarians
Elite Barbarians Inferno Dragon
Elite Barbarians Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Arrows Elite Barbarians The Log
Elite Barbarians Wizard Executioner
Wizard Baby Dragon Executioner
Elite Barbarians Baby Dragon Executioner The Log Inferno Dragon
Arrows Executioner Elite Barbarians Wizard Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon Executioner The Log
Arrows Baby Dragon The Log
Arrows The Log
Wizard Executioner Arrows Baby Dragon The Log
Arrows Wizard Executioner Baby Dragon
Arrows Wizard Baby Dragon Executioner The Log
Arrows The Log Wizard Baby Dragon Executioner
Arrows The Log Wizard
Elite Barbarians
Arrows Wizard The Log
Arrows Wizard Baby Dragon Executioner
Elite Barbarians Baby Dragon Executioner The Log
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon The Log
Arrows Wizard Baby Dragon Executioner The Log
Arrows Wizard Baby Dragon Executioner The Log
Arrows
Arrows Wizard Baby Dragon Executioner The Log
Arrows Wizard Baby Dragon The Log
Baby Dragon The Log
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows The Log Wizard Baby Dragon Executioner
Inferno Dragon
Arrows The Log Wizard Baby Dragon Executioner
Arrows Wizard Baby Dragon The Log
Arrows Baby Dragon The Log
Elite Barbarians Arrows Wizard Baby Dragon Executioner
Wizard
Elite Barbarians
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard Baby Dragon Executioner
Arrows The Log
Wizard Baby Dragon Executioner
Arrows The Log Wizard Baby Dragon Executioner
Arrows
Elite Barbarians Executioner
Elite Barbarians Baby Dragon The Log
Executioner
Baby Dragon Executioner The Log

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