My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Witch P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Valkyrie Electro Wizard Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Valkyrie Electro Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Tornado Witch P.E.K.K.A Electro Wizard
Wizard
Tornado Elite Barbarians Valkyrie P.E.K.K.A
Tornado
Wizard P.E.K.K.A Valkyrie Witch
Witch
Valkyrie Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Wizard Valkyrie Wizard Witch
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 3 15

Arrows
Valkyrie Tornado P.E.K.K.A
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Wizard Tornado Witch P.E.K.K.A Electro Wizard
Wizard
Tornado Elite Barbarians Valkyrie P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Arrows Valkyrie Witch Electro Wizard
Witch
Valkyrie Tornado Electro Wizard
P.E.K.K.A
Tornado Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Tornado Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Valkyrie Witch Electro Wizard
Tornado Witch P.E.K.K.A Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch P.E.K.K.A Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie Tornado P.E.K.K.A
Arrows Tornado Valkyrie Electro Wizard
Tornado Electro Wizard Arrows Wizard Witch
Arrows Valkyrie P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Wizard Tornado
Arrows Wizard Tornado Witch Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Arrows Tornado Witch P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Tornado Elite Barbarians P.E.K.K.A Electro Wizard
Wizard Arrows Elite Barbarians Valkyrie Tornado Witch P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Valkyrie Wizard Tornado Witch Electro Wizard
Arrows Valkyrie Wizard Tornado Witch Electro Wizard
P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Valkyrie Wizard Arrows Elite Barbarians Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie Wizard
P.E.K.K.A Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie P.E.K.K.A Elite Barbarians Tornado Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Witch
Arrows Wizard Tornado Witch Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Witch Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A Electro Wizard Elite Barbarians Valkyrie Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Valkyrie Witch
P.E.K.K.A Arrows Elite Barbarians Valkyrie Tornado Electro Wizard
Elite Barbarians P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Witch
Elite Barbarians Witch Electro Wizard Valkyrie Tornado P.E.K.K.A
Arrows Valkyrie Elite Barbarians Wizard Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado Electro Wizard
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Tornado Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado
Arrows Wizard Tornado
Elite Barbarians Tornado Electro Wizard
Arrows Valkyrie Wizard Tornado Electro Wizard
Arrows Wizard Tornado
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard
Arrows Tornado
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard Tornado Witch
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Valkyrie Wizard Witch
Witch
Arrows Wizard Tornado Witch Electro Wizard
Arrows Wizard Tornado Witch
Arrows Tornado
Elite Barbarians Arrows Wizard Tornado Witch Electro Wizard
Electro Wizard Wizard Witch
Elite Barbarians
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Witch
Arrows Wizard Tornado Witch Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows Tornado
Elite Barbarians P.E.K.K.A
Elite Barbarians Tornado Witch Electro Wizard
Tornado Witch Electro Wizard
Tornado Witch Electro Wizard

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