My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Fisherman
Giant Snowball
Fisherman
Zap
Prince Fisherman
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians Prince Fisherman
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Wizard Prince Fisherman
Fireball
Elite Barbarians Wizard Fisherman
Poison
Wizard Fisherman
Lightning
Elite Barbarians Valkyrie Wizard Prince Fisherman
Rocket
Elite Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Fisherman Valkyrie Wizard Prince Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Fisherman Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince
Elite Barbarians
Arrows Valkyrie Rage Wizard
Valkyrie
Elite Barbarians Prince Wizard Fisherman
Wizard
Elite Barbarians Valkyrie Rage Prince
Rocket
Rage
Elite Barbarians Wizard Prince
Prince
Valkyrie Arrows Wizard Rage
Fisherman
Valkyrie

Defense Synergies 1 8

Arrows
Valkyrie Prince
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Wizard Prince Fisherman
Wizard
Elite Barbarians Valkyrie Prince
Rocket
Rage
Prince
Arrows Valkyrie Wizard Fisherman
Fisherman
Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Elite Barbarians Valkyrie Prince Fisherman
Rocket Prince Fisherman Elite Barbarians Valkyrie
Elite Barbarians Prince Valkyrie Fisherman
Arrows Elite Barbarians Valkyrie Rocket Prince
Arrows Valkyrie
Rocket Arrows Wizard
Rocket Arrows Valkyrie
Elite Barbarians Prince Fisherman
Elite Barbarians Valkyrie Prince Fisherman
Valkyrie Arrows Wizard Fisherman
Arrows Wizard
Prince Elite Barbarians Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Arrows Prince
Elite Barbarians Prince
Rocket Elite Barbarians Prince Fisherman
Wizard Arrows Elite Barbarians Valkyrie Prince Fisherman
Arrows Elite Barbarians Valkyrie Wizard Prince Fisherman
Arrows Valkyrie Wizard Fisherman
Elite Barbarians Prince Fisherman
Valkyrie Wizard Arrows Elite Barbarians Prince Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Prince Fisherman
Arrows Elite Barbarians Valkyrie Wizard Rocket Prince Fisherman
Elite Barbarians Valkyrie Rocket Prince Fisherman
Valkyrie Rocket Prince Elite Barbarians Fisherman
Elite Barbarians Valkyrie Prince Fisherman
Arrows Wizard Rocket
Rocket Prince Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Prince Fisherman
Rocket Elite Barbarians Valkyrie Prince
Elite Barbarians Valkyrie Prince
Rocket Arrows Elite Barbarians Valkyrie Prince
Elite Barbarians Rocket Prince Valkyrie Wizard
Wizard Valkyrie
Elite Barbarians Valkyrie Rocket Prince Fisherman
Arrows Valkyrie Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows Fisherman
Rocket Arrows
Arrows Valkyrie Rocket Prince
Wizard Rocket Arrows Valkyrie
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard Fisherman
Rocket Elite Barbarians Prince Fisherman
Rocket Arrows Valkyrie Wizard Prince Fisherman
Arrows Wizard Rocket
Rocket Elite Barbarians Fisherman
Arrows Rocket Fisherman
Arrows Elite Barbarians Prince Fisherman
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket Fisherman
Rocket Arrows Wizard Prince Fisherman
Rocket Arrows Valkyrie Wizard
Rocket Prince
Rocket Arrows Wizard
Rocket Prince Fisherman
Rocket Arrows
Arrows Valkyrie Wizard
Fisherman
Arrows Wizard Fisherman
Arrows Wizard Prince Fisherman
Rocket Arrows Fisherman
Elite Barbarians Arrows Wizard
Rocket Wizard
Elite Barbarians
Arrows Wizard Rocket
Rocket Arrows
Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Wizard
Arrows
Valkyrie Wizard Rocket Prince
Arrows Wizard
Rocket Arrows
Elite Barbarians Prince
Elite Barbarians Rocket
Rocket
Rocket Prince

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