My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Wizard Skeleton Army Balloon
Fireball
Elite Barbarians Wizard Skeleton Army Balloon
Poison
Wizard Skeleton Army Balloon
Lightning
Elite Barbarians Valkyrie Wizard Balloon
Rocket
Elite Barbarians Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Tornado Valkyrie Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Skeleton Army Tornado

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon
Elite Barbarians
Arrows Valkyrie Rage Wizard
Valkyrie
Elite Barbarians Balloon Wizard Tornado
Wizard
Tornado Elite Barbarians Valkyrie Rage Balloon
Rage
Elite Barbarians Balloon Wizard
Skeleton Army
Tornado
Wizard Valkyrie Balloon
Balloon
Arrows Valkyrie Rage Wizard Tornado

Defense Synergies 2 6

Arrows
Valkyrie Tornado
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Wizard Tornado
Wizard
Tornado Elite Barbarians Valkyrie Skeleton Army
Rage
Skeleton Army
Wizard
Tornado
Wizard Arrows Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Elite Barbarians Skeleton Army Valkyrie
Skeleton Army Tornado Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Arrows Elite Barbarians Valkyrie Skeleton Army Tornado
Arrows Skeleton Army Tornado Valkyrie
Tornado Arrows Wizard
Arrows Valkyrie
Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Valkyrie
Valkyrie Skeleton Army Arrows Wizard Tornado
Arrows Wizard Tornado
Skeleton Army Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Tornado
Elite Barbarians Skeleton Army
Skeleton Army Tornado Elite Barbarians
Wizard Arrows Elite Barbarians Valkyrie Skeleton Army Tornado
Arrows Elite Barbarians Valkyrie Wizard Skeleton Army Tornado
Arrows Valkyrie Wizard Tornado
Elite Barbarians Tornado
Valkyrie Wizard Skeleton Army Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians
Arrows Elite Barbarians Valkyrie Wizard
Skeleton Army Elite Barbarians Valkyrie
Valkyrie Skeleton Army Elite Barbarians Tornado
Elite Barbarians Valkyrie Skeleton Army
Arrows Wizard Tornado
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Valkyrie Skeleton Army Tornado
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Arrows Elite Barbarians Valkyrie Tornado
Elite Barbarians Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Tornado
Arrows Valkyrie Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Elite Barbarians Tornado
Arrows Valkyrie Wizard Tornado
Arrows Wizard Tornado
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows Tornado
Arrows Wizard
Arrows Valkyrie Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Valkyrie Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Elite Barbarians Arrows Wizard Tornado
Wizard
Elite Barbarians
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Army
Arrows Wizard Tornado
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows Tornado
Elite Barbarians
Elite Barbarians Tornado
Tornado
Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: