My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Minions Dart Goblin
Zap
Fire Spirit Minions Royal Giant Dart Goblin
Barbarian Barrel
Fire Spirit Elite Barbarians Dart Goblin
The Log
Fire Spirit Royal Giant Elite Barbarians Dart Goblin
Earthquake
Arrows
Fire Spirit Minions Dart Goblin
Royal Delivery
Fire Spirit Minions Elite Barbarians Dart Goblin
Fireball
Minions Elite Barbarians Dart Goblin
Poison
Minions Dart Goblin
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Dart Goblin Freeze Poison Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Dart Goblin

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians
Arrows
Royal Giant Elite Barbarians Freeze
Minions
Royal Giant Elite Barbarians
Royal Giant
Fire Spirit Arrows Minions Dart Goblin Poison Elite Barbarians
Elite Barbarians
Arrows Fire Spirit Minions Royal Giant Dart Goblin
Dart Goblin
Royal Giant Elite Barbarians
Freeze
Arrows Poison
Poison
Royal Giant Freeze

Defense Synergies 0 3

Fire Spirit
Arrows
Minions
Dart Goblin Freeze
Royal Giant
Elite Barbarians
Dart Goblin
Dart Goblin
Minions Elite Barbarians
Freeze
Minions
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin
Elite Barbarians Minions Dart Goblin
Fire Spirit Minions Elite Barbarians Dart Goblin Freeze
Elite Barbarians Minions Dart Goblin
Arrows Elite Barbarians Poison
Arrows Freeze Fire Spirit Minions Dart Goblin
Minions Dart Goblin Fire Spirit Arrows Freeze Poison
Arrows Dart Goblin Poison
Minions Elite Barbarians
Elite Barbarians Fire Spirit Dart Goblin
Minions Dart Goblin Poison Arrows Freeze
Arrows Minions Dart Goblin Poison
Fire Spirit Minions Elite Barbarians Freeze
Fire Spirit Arrows Minions Dart Goblin Freeze Poison
Elite Barbarians
Elite Barbarians Freeze
Arrows Minions Elite Barbarians Poison
Fire Spirit Arrows Minions Elite Barbarians Dart Goblin
Arrows Freeze Poison Fire Spirit Minions Dart Goblin
Elite Barbarians Dart Goblin
Fire Spirit Arrows Minions Elite Barbarians Dart Goblin Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Poison Arrows Elite Barbarians
Minions Elite Barbarians
Elite Barbarians
Elite Barbarians
Fire Spirit Arrows Poison Minions Dart Goblin Freeze
Minions Elite Barbarians Dart Goblin
Elite Barbarians
Freeze Minions Elite Barbarians Poison
Dart Goblin
Minions Elite Barbarians Dart Goblin
Arrows Elite Barbarians Poison
Elite Barbarians
Dart Goblin
Elite Barbarians Minions Dart Goblin Freeze Poison
Arrows Minions Poison Elite Barbarians Dart Goblin Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Dart Goblin Freeze
Arrows Poison Dart Goblin
Arrows Dart Goblin Poison
Arrows Dart Goblin Freeze Poison
Poison Fire Spirit Arrows
Arrows Poison Fire Spirit Minions Dart Goblin Freeze
Fire Spirit Arrows Dart Goblin Poison
Arrows Poison Fire Spirit Dart Goblin Freeze
Arrows Poison Dart Goblin
Fire Spirit Minions Elite Barbarians Poison
Poison Arrows Dart Goblin
Poison Fire Spirit Arrows Dart Goblin
Poison Fire Spirit Elite Barbarians Dart Goblin
Arrows Minions Dart Goblin Freeze Poison
Arrows Elite Barbarians Dart Goblin Poison
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Arrows Freeze Poison
Minions
Fire Spirit Arrows Dart Goblin Poison
Fire Spirit Arrows Dart Goblin Poison
Minions Poison
Arrows Poison
Arrows Poison
Arrows Freeze Poison Fire Spirit
Arrows Poison Dart Goblin
Arrows Poison
Poison Arrows Dart Goblin
Elite Barbarians Poison Fire Spirit Arrows Dart Goblin
Minions Dart Goblin Freeze Poison
Elite Barbarians
Poison Arrows Dart Goblin
Arrows Freeze Poison
Arrows Poison
Fire Spirit Minions Dart Goblin Freeze
Poison Fire Spirit Arrows Dart Goblin
Freeze
Arrows
Poison Dart Goblin
Arrows Dart Goblin Poison
Arrows Poison
Elite Barbarians Dart Goblin
Minions Elite Barbarians Dart Goblin Freeze Poison
Dart Goblin Poison
Poison Dart Goblin Freeze

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