My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Mortar Witch
Barbarian Barrel
Mortar Elite Barbarians Valkyrie Witch Electro Wizard
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Mortar Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Witch P.E.K.K.A Electro Wizard
Fireball
Mortar Elite Barbarians Hog Rider Witch Electro Wizard
Poison
Mortar Witch Electro Wizard
Lightning
Mortar Elite Barbarians Valkyrie Witch Electro Wizard
Rocket
Mortar Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mortar Valkyrie Hog Rider Electro Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mortar Valkyrie Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider P.E.K.K.A Mortar
Mortar
Arrows Hog Rider
Elite Barbarians
Arrows Valkyrie Hog Rider
Valkyrie
Elite Barbarians Hog Rider Witch P.E.K.K.A Electro Wizard
Hog Rider
Arrows Valkyrie Mortar Elite Barbarians Witch Electro Wizard
Witch
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Valkyrie Witch
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 10

Arrows
Mortar Valkyrie P.E.K.K.A
Mortar
Arrows Valkyrie Electro Wizard
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Mortar Witch P.E.K.K.A Electro Wizard
Hog Rider
Witch
Valkyrie Electro Wizard
P.E.K.K.A
Arrows Valkyrie Electro Wizard
Electro Wizard
Mortar Valkyrie Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Electro Wizard
Elite Barbarians P.E.K.K.A Mortar Valkyrie Witch Electro Wizard
Mortar Witch P.E.K.K.A Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch P.E.K.K.A Mortar Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Wizard
Electro Wizard Arrows Mortar Witch
Arrows Valkyrie P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Mortar Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows
Arrows Witch Electro Wizard
Mortar P.E.K.K.A Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Arrows Mortar Witch P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Mortar Electro Wizard
Mortar Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Mortar Elite Barbarians Valkyrie Witch P.E.K.K.A Electro Wizard
Arrows Mortar Elite Barbarians Valkyrie Witch Electro Wizard
Arrows Mortar Valkyrie Witch Electro Wizard
P.E.K.K.A Mortar Elite Barbarians Electro Wizard
Valkyrie Arrows Elite Barbarians Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mortar Elite Barbarians Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Witch
Arrows Witch Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Witch Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A Electro Wizard Mortar Elite Barbarians Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Valkyrie Witch
P.E.K.K.A Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians P.E.K.K.A Valkyrie Witch
Valkyrie Witch
Elite Barbarians Witch Electro Wizard Mortar Valkyrie P.E.K.K.A
Arrows Valkyrie Elite Barbarians Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar Electro Wizard
Arrows
Arrows Valkyrie
Arrows Mortar Valkyrie
Arrows Witch
Arrows Mortar Witch
Arrows
Arrows Mortar
Elite Barbarians Electro Wizard
Arrows Mortar Valkyrie Electro Wizard
Arrows
Mortar Elite Barbarians
Arrows Mortar
Arrows Mortar Elite Barbarians
Arrows Mortar Witch
Arrows Mortar
Arrows Mortar
Arrows Mortar Electro Wizard
Arrows Mortar Valkyrie Witch
Arrows
Arrows Mortar
Arrows Mortar Valkyrie Witch
Witch
Arrows Mortar Witch Electro Wizard
Arrows Mortar Witch
Arrows Mortar
Elite Barbarians Arrows Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians
Arrows Mortar
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows Mortar
Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians Witch Electro Wizard
Witch Electro Wizard
Mortar Witch Electro Wizard

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