My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Miner Night Witch
Giant Snowball
Flying Machine Guards Baby Dragon Miner Night Witch
Zap
Flying Machine Guards Night Witch
Barbarian Barrel
Elite Barbarians Guards Night Witch
The Log
Elite Barbarians Guards
Earthquake
Guards
Arrows
Flying Machine Guards Night Witch
Royal Delivery
Elite Barbarians Flying Machine Guards Baby Dragon Miner Night Witch
Fireball
Elite Barbarians Flying Machine Baby Dragon Night Witch
Poison
Flying Machine Guards Night Witch
Lightning
Elite Barbarians Baby Dragon Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Golem Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Flying Machine Baby Dragon Night Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Miner Flying Machine

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Golem Miner Night Witch
Elite Barbarians
Arrows
Flying Machine
Baby Dragon Golem
Guards
Miner
Baby Dragon
Golem Flying Machine Miner
Golem
Arrows Baby Dragon Night Witch Flying Machine
Miner
Guards Arrows Baby Dragon
Night Witch
Golem Arrows

Defense Synergies 0 3

Arrows
Elite Barbarians
Flying Machine
Guards Baby Dragon
Guards
Flying Machine Baby Dragon
Baby Dragon
Flying Machine Guards
Golem
Miner
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon
Elite Barbarians Flying Machine Night Witch
Elite Barbarians Night Witch
Elite Barbarians Night Witch Guards
Arrows Elite Barbarians
Arrows Flying Machine Guards Baby Dragon Night Witch
Arrows Flying Machine Baby Dragon Night Witch
Arrows Flying Machine Baby Dragon
Elite Barbarians Night Witch
Elite Barbarians Guards Miner Night Witch
Guards Arrows Flying Machine Baby Dragon Night Witch
Arrows Flying Machine Baby Dragon Night Witch
Night Witch Elite Barbarians Flying Machine Guards
Arrows Guards Baby Dragon Night Witch
Elite Barbarians
Elite Barbarians
Arrows Elite Barbarians Night Witch
Arrows Elite Barbarians Flying Machine Guards Baby Dragon Night Witch
Arrows Baby Dragon Flying Machine Guards
Elite Barbarians
Arrows Elite Barbarians Flying Machine Guards Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians
Arrows Elite Barbarians Flying Machine Baby Dragon Miner
Guards Elite Barbarians
Guards Elite Barbarians Night Witch
Elite Barbarians Guards Night Witch
Arrows Flying Machine Baby Dragon
Guards Elite Barbarians Flying Machine Night Witch
Elite Barbarians
Elite Barbarians Flying Machine Baby Dragon
Guards
Elite Barbarians Flying Machine Guards
Arrows Elite Barbarians Guards
Elite Barbarians Guards Night Witch
Flying Machine Baby Dragon
Elite Barbarians Guards Flying Machine Baby Dragon Night Witch
Arrows Elite Barbarians Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards Baby Dragon
Arrows Flying Machine Baby Dragon Miner
Arrows Flying Machine Baby Dragon Miner
Arrows Flying Machine Guards
Arrows Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Miner Flying Machine
Elite Barbarians Guards Night Witch
Miner Arrows Flying Machine
Arrows Flying Machine Baby Dragon
Flying Machine Elite Barbarians Baby Dragon Miner
Arrows Flying Machine Baby Dragon
Arrows Elite Barbarians Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows
Night Witch
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Miner
Baby Dragon Night Witch
Arrows
Arrows Flying Machine Baby Dragon
Arrows Baby Dragon
Arrows Miner Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Miner
Miner Arrows Baby Dragon
Elite Barbarians Arrows Flying Machine Baby Dragon Night Witch
Flying Machine Guards
Elite Barbarians Night Witch
Arrows Miner Night Witch
Arrows
Arrows
Flying Machine Guards Night Witch
Arrows Flying Machine Baby Dragon
Arrows
Miner Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows
Elite Barbarians Flying Machine
Elite Barbarians Flying Machine Guards Baby Dragon
Flying Machine
Flying Machine Baby Dragon Miner

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