My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Witch
The Log
Elite Barbarians Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Witch
Fireball
Elite Barbarians Inferno Tower Witch
Poison
Inferno Tower Witch
Lightning
Elite Barbarians Valkyrie Inferno Tower Witch
Rocket
Elite Barbarians Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Fireball Valkyrie Giant Inferno Tower Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Fireball Valkyrie

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Giant
Elite Barbarians
Arrows Valkyrie Rage Fireball
Fireball
Arrows Elite Barbarians Giant
Valkyrie
Elite Barbarians Giant Witch
Giant
Arrows Rage Fireball Valkyrie Witch
Inferno Tower
Rage
Elite Barbarians Giant Witch
Witch
Rage Valkyrie Giant

Defense Synergies 1 7

Arrows
Fireball Valkyrie Inferno Tower
Elite Barbarians
Valkyrie
Fireball
Arrows Valkyrie Inferno Tower
Valkyrie
Elite Barbarians Arrows Fireball Inferno Tower Witch
Giant
Inferno Tower
Arrows Fireball Valkyrie
Rage
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Valkyrie Witch
Inferno Tower Witch Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Witch Valkyrie
Arrows Elite Barbarians Fireball Valkyrie
Arrows Fireball Valkyrie
Inferno Tower Arrows Fireball Witch
Arrows Fireball Valkyrie Inferno Tower
Inferno Tower Witch Elite Barbarians
Elite Barbarians Valkyrie Inferno Tower
Valkyrie Witch Arrows Fireball
Arrows Inferno Tower Fireball Witch
Inferno Tower Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Arrows Witch
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Fireball
Arrows Elite Barbarians Fireball Valkyrie Inferno Tower Witch
Arrows Fireball Elite Barbarians Valkyrie Witch
Arrows Valkyrie Witch Fireball
Elite Barbarians Inferno Tower
Valkyrie Arrows Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Inferno Tower Witch
Fireball Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Inferno Tower Witch
Valkyrie Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Witch
Arrows Fireball Witch
Elite Barbarians Fireball Valkyrie Inferno Tower Witch
Inferno Tower Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch
Elite Barbarians Valkyrie Inferno Tower Witch
Arrows Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Witch
Elite Barbarians Inferno Tower Witch Fireball Valkyrie
Arrows Valkyrie Elite Barbarians Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Elite Barbarians Fireball
Arrows Fireball Valkyrie
Fireball Arrows
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Elite Barbarians Arrows Fireball Witch
Fireball Witch
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Valkyrie
Arrows Fireball
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch

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