My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Musketeer Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Elite Barbarians Musketeer Witch
The Log
Elite Barbarians Musketeer Witch Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Musketeer Witch P.E.K.K.A Ram Rider
Fireball
Elite Barbarians Musketeer Witch Ram Rider
Poison
Musketeer Witch
Lightning
Elite Barbarians Musketeer Witch Ram Rider
Rocket
Elite Barbarians Musketeer Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Fireball Musketeer Witch Ram Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Fireball Musketeer

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Mirror P.E.K.K.A Ram Rider
Elite Barbarians
Arrows Fireball
Fireball
Arrows Mirror Elite Barbarians Ram Rider
Musketeer
Mirror P.E.K.K.A Ram Rider
Mirror
Arrows Fireball Musketeer Ram Rider
Witch
P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Musketeer Witch Ram Rider
Ram Rider
Arrows Fireball Musketeer Mirror Witch P.E.K.K.A

Defense Synergies 2 7

Arrows
Mirror Fireball P.E.K.K.A
Elite Barbarians
Fireball
Mirror Arrows Musketeer Ram Rider
Musketeer
Fireball Mirror P.E.K.K.A Ram Rider
Mirror
Arrows Fireball Musketeer
Witch
P.E.K.K.A
Arrows Musketeer
Ram Rider
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Ram Rider
Elite Barbarians P.E.K.K.A Musketeer Witch Ram Rider
Witch P.E.K.K.A Ram Rider Elite Barbarians Musketeer
Elite Barbarians Witch P.E.K.K.A Musketeer Ram Rider
Arrows Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Musketeer
Musketeer Ram Rider Arrows Fireball Witch
Arrows Fireball Musketeer P.E.K.K.A Ram Rider
Witch P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Musketeer
Witch Arrows Fireball Musketeer Ram Rider
Arrows Musketeer Fireball Witch Ram Rider
P.E.K.K.A Elite Barbarians Fireball Musketeer Witch Ram Rider
Fireball Arrows Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Ram Rider
Elite Barbarians Fireball P.E.K.K.A Ram Rider
Arrows Elite Barbarians Fireball Musketeer Witch P.E.K.K.A
Arrows Fireball Elite Barbarians Musketeer Witch Ram Rider
Arrows Witch Fireball Musketeer Ram Rider
P.E.K.K.A Elite Barbarians Musketeer Ram Rider
Arrows Elite Barbarians Fireball Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch P.E.K.K.A
Fireball Arrows Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians Musketeer Witch Ram Rider
P.E.K.K.A Elite Barbarians Fireball Musketeer Ram Rider
P.E.K.K.A Elite Barbarians Musketeer Witch Ram Rider
Arrows Fireball Musketeer Witch Ram Rider
P.E.K.K.A Elite Barbarians Fireball Musketeer Witch Ram Rider
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Elite Barbarians Musketeer Witch
P.E.K.K.A Arrows Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball Witch Ram Rider
Fireball Musketeer Witch
Elite Barbarians Witch Fireball Musketeer P.E.K.K.A
Arrows Elite Barbarians Fireball Musketeer Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer Ram Rider
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows
Arrows Fireball Musketeer Witch Ram Rider
Arrows Musketeer Witch
Arrows Fireball Ram Rider
Arrows Fireball Ram Rider
Elite Barbarians Fireball Musketeer
Arrows Fireball Musketeer Ram Rider
Fireball Arrows Musketeer
Elite Barbarians Fireball Musketeer
Arrows Fireball Musketeer
Arrows Elite Barbarians Fireball Musketeer
Arrows Fireball Musketeer Witch
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Arrows Fireball Witch
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Witch
Witch
Arrows Fireball Musketeer Witch Ram Rider
Fireball Arrows Musketeer Witch Ram Rider
Fireball Arrows Musketeer
Elite Barbarians Arrows Fireball Musketeer Witch
Fireball Musketeer Witch
Elite Barbarians Fireball
Arrows Fireball Musketeer
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Musketeer Witch
Fireball Arrows Musketeer Witch Ram Rider
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Elite Barbarians Musketeer P.E.K.K.A
Elite Barbarians Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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