My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Barrel
Giant Snowball
Minions Furnace Goblin Barrel
Zap
Minions Furnace Goblin Barrel
Barbarian Barrel
Knight Elite Barbarians Furnace Goblin Barrel Electro Wizard
The Log
Elite Barbarians Furnace Goblin Barrel
Earthquake
Furnace Goblin Barrel
Arrows
Minions Furnace Goblin Barrel
Royal Delivery
Knight Minions Elite Barbarians Goblin Barrel Electro Wizard
Fireball
Minions Elite Barbarians Furnace Goblin Barrel Electro Wizard
Poison
Minions Furnace Electro Wizard
Lightning
Knight Elite Barbarians Furnace Electro Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Minions Goblin Barrel Furnace Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Minions

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight Goblin Barrel
Knight
Minions Goblin Barrel Arrows Elite Barbarians Furnace The Log Electro Wizard
Minions
Knight Elite Barbarians
Elite Barbarians
Arrows Knight Minions Furnace The Log
Furnace
Knight Elite Barbarians Goblin Barrel
Goblin Barrel
Knight Arrows Furnace
The Log
Knight Elite Barbarians
Electro Wizard
Knight

Defense Synergies 2 9

Arrows
Knight Furnace
Knight
Minions Electro Wizard Arrows Furnace The Log
Minions
Knight The Log Electro Wizard
Elite Barbarians
The Log
Furnace
Arrows Knight Electro Wizard
Goblin Barrel
The Log
Knight Minions Elite Barbarians Electro Wizard
Electro Wizard
Knight Minions Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log Electro Wizard
Elite Barbarians Knight Minions Furnace The Log Electro Wizard
Furnace Knight Minions Elite Barbarians Electro Wizard
Elite Barbarians Knight Minions Furnace Electro Wizard
Arrows Elite Barbarians The Log
Arrows The Log Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Arrows
Arrows The Log Electro Wizard
Minions Elite Barbarians Furnace
Knight Elite Barbarians Electro Wizard
Minions Electro Wizard Arrows Knight Furnace The Log
Arrows Minions Furnace Electro Wizard
Furnace Knight Minions Elite Barbarians The Log Electro Wizard
Arrows Minions Furnace The Log Electro Wizard
Elite Barbarians Knight Furnace Electro Wizard
Elite Barbarians Furnace The Log Electro Wizard
Arrows Knight Minions Elite Barbarians Furnace Electro Wizard
Arrows Knight Minions Elite Barbarians Furnace The Log Electro Wizard
Arrows Furnace The Log Knight Minions Electro Wizard
Elite Barbarians Electro Wizard
Arrows Knight Minions Elite Barbarians Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Furnace Electro Wizard
Electro Wizard Arrows Knight Elite Barbarians The Log
Knight Minions Elite Barbarians Furnace The Log Electro Wizard
Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians
Arrows Furnace Minions Electro Wizard
Knight Minions Elite Barbarians Furnace Electro Wizard
Knight Elite Barbarians
Electro Wizard Knight Minions Elite Barbarians The Log
Knight Minions Elite Barbarians
Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians Knight
Furnace
Elite Barbarians Electro Wizard Knight Minions Furnace The Log
Arrows Minions Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight The Log
Arrows Furnace The Log
Arrows Minions Furnace
Arrows Furnace The Log
Arrows The Log
Arrows The Log
Minions Elite Barbarians Electro Wizard
Arrows Knight The Log Electro Wizard
Arrows
Knight Elite Barbarians The Log
Arrows Minions
Arrows Elite Barbarians Furnace The Log
Arrows Furnace The Log
Arrows Furnace The Log
Arrows
Minions
Arrows The Log Electro Wizard
Arrows The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Furnace
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Elite Barbarians Arrows Furnace Electro Wizard
Electro Wizard Minions
Elite Barbarians
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Minions
Arrows Electro Wizard
Arrows The Log
Knight Electro Wizard
Arrows The Log
Arrows
Elite Barbarians
Minions Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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