My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Royal Giant
Giant Snowball
Archers Minion Horde
Zap
Archers Minion Horde Royal Giant Inferno Tower
Barbarian Barrel
Archers Knight Inferno Tower
The Log
Archers Royal Giant
Earthquake
Archers Inferno Tower
Arrows
Archers Minion Horde
Royal Delivery
Archers Knight Minion Horde Bowler
Fireball
Archers Minion Horde Inferno Tower Bowler
Poison
Archers Minion Horde Inferno Tower
Lightning
Knight Inferno Tower Bowler
Rocket
Minion Horde Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Minion Horde Inferno Tower Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Archers Knight Minion Horde Royal Giant Bowler
Archers
Knight Zap Arrows Royal Giant Bowler
Arrows
Zap Royal Giant Archers Knight Bowler
Knight
Archers Zap Arrows Minion Horde
Minion Horde
Zap Knight Royal Giant
Royal Giant
Arrows Zap Archers Minion Horde Bowler
Inferno Tower
Bowler
Zap Archers Arrows Royal Giant

Defense Synergies 2 14

Zap
Archers Arrows Knight Minion Horde Inferno Tower Bowler
Archers
Knight Zap Inferno Tower Bowler
Arrows
Zap Knight Inferno Tower Bowler
Knight
Archers Inferno Tower Zap Arrows Minion Horde Bowler
Minion Horde
Zap Knight Inferno Tower
Royal Giant
Inferno Tower
Knight Zap Archers Arrows Minion Horde
Bowler
Zap Archers Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Minion Horde Inferno Tower
Minion Horde Inferno Tower Zap Knight
Minion Horde Inferno Tower Bowler Archers Knight
Minion Horde Inferno Tower Knight Bowler
Arrows Bowler
Arrows Bowler Zap Archers
Minion Horde Inferno Tower Zap Archers Arrows
Bowler Zap Arrows Inferno Tower
Minion Horde Inferno Tower
Knight Archers Minion Horde Inferno Tower Bowler
Archers Minion Horde Zap Arrows Knight Bowler
Arrows Minion Horde Inferno Tower Zap Archers
Minion Horde Inferno Tower Bowler Zap Knight
Bowler Zap Arrows Minion Horde
Inferno Tower Knight Minion Horde
Minion Horde Inferno Tower Zap Bowler
Minion Horde Arrows Knight Inferno Tower Bowler
Arrows Zap Archers Knight Minion Horde Bowler
Zap Arrows Archers Knight Bowler
Inferno Tower
Bowler Archers Arrows Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Inferno Tower Bowler
Zap Archers Arrows Knight Bowler
Zap Knight Minion Horde Inferno Tower Bowler
Bowler Zap Knight Minion Horde Inferno Tower
Inferno Tower Knight Minion Horde Bowler
Arrows Zap Archers Minion Horde
Archers Knight Minion Horde Inferno Tower Bowler
Inferno Tower Knight Minion Horde
Zap Minion Horde Knight Inferno Tower
Inferno Tower Minion Horde
Knight Minion Horde Inferno Tower Bowler
Zap Arrows Bowler
Bowler Knight Minion Horde Inferno Tower
Archers Minion Horde Bowler
Inferno Tower Zap Archers Knight Minion Horde Bowler
Arrows Bowler Zap Archers Minion Horde Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Zap Bowler
Arrows Minion Horde
Arrows Knight
Zap Arrows Minion Horde Bowler
Arrows Zap Minion Horde
Archers Arrows Minion Horde Bowler
Arrows Zap Bowler
Arrows Zap
Minion Horde Bowler
Zap Arrows Knight Minion Horde Bowler
Zap Archers Arrows
Knight Bowler
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde Bowler
Arrows Minion Horde Bowler
Arrows
Minion Horde
Zap Archers Arrows Bowler
Zap Arrows Bowler
Minion Horde Bowler
Arrows
Bowler
Zap Arrows Minion Horde
Zap Arrows Bowler
Minion Horde
Arrows Zap Bowler
Zap Arrows Bowler
Zap Arrows
Zap Archers Arrows Minion Horde
Zap Minion Horde
Minion Horde Bowler
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows Bowler
Zap Minion Horde Archers
Zap Archers Arrows
Arrows
Knight Minion Horde Bowler
Arrows Zap Bowler
Zap Arrows
Minion Horde
Zap Minion Horde Bowler
Zap
Zap Bowler

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