My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit
Giant Snowball
Barbarians Mega Minion
Zap
Bandit
Barbarian Barrel
Barbarians Wizard Royal Ghost Bandit
The Log
Barbarians Bandit
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Wizard Royal Ghost Bandit
Fireball
Barbarians Mega Minion Wizard Bandit
Poison
Barbarians Mega Minion Wizard
Lightning
Mega Minion Wizard Bandit
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Royal Ghost Bandit Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Mega Minion Royal Ghost

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Giant Royal Ghost Bandit
Arrows
Zap Giant Mega Minion Bandit
Barbarians
Mega Minion
Zap Giant Arrows
Giant
Zap Arrows Mega Minion Wizard Royal Ghost Bandit
Wizard
Giant Royal Ghost Bandit
Royal Ghost
Zap Giant Wizard Bandit
Bandit
Zap Arrows Giant Wizard Royal Ghost

Defense Synergies 1 11

Zap
Mega Minion Arrows Barbarians Royal Ghost Bandit
Arrows
Zap Barbarians Mega Minion Bandit
Barbarians
Zap Arrows
Mega Minion
Zap Arrows Wizard Bandit
Giant
Wizard
Mega Minion Royal Ghost Bandit
Royal Ghost
Zap Wizard
Bandit
Zap Arrows Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Barbarians Zap Mega Minion Bandit
Barbarians Mega Minion Bandit
Barbarians Mega Minion Bandit
Arrows Barbarians
Arrows Zap Mega Minion Royal Ghost Bandit
Mega Minion Zap Arrows Wizard
Zap Arrows Barbarians Bandit
Barbarians
Barbarians Royal Ghost Bandit
Barbarians Zap Arrows Mega Minion Wizard Royal Ghost Bandit
Arrows Mega Minion Zap Wizard
Barbarians Zap Wizard Bandit
Wizard Zap Arrows Barbarians Mega Minion Royal Ghost
Barbarians Bandit
Barbarians Zap Bandit
Barbarians Wizard Arrows
Arrows Zap Barbarians Mega Minion Wizard Royal Ghost Bandit
Zap Arrows Wizard Barbarians Mega Minion Royal Ghost Bandit
Barbarians
Wizard Royal Ghost Arrows Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Royal Ghost Bandit
Bandit Zap Arrows Mega Minion Wizard Royal Ghost
Barbarians Bandit Zap
Zap Barbarians Bandit
Barbarians Bandit
Arrows Wizard Zap
Barbarians Mega Minion Bandit
Barbarians
Zap Barbarians Mega Minion Bandit
Barbarians Mega Minion
Barbarians Mega Minion
Zap Arrows Barbarians
Barbarians Wizard Bandit
Wizard Barbarians
Barbarians Zap Mega Minion
Arrows Zap Barbarians Mega Minion Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Zap Royal Ghost Bandit
Arrows Bandit
Arrows Barbarians
Wizard Zap Arrows
Arrows Wizard Zap Mega Minion
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard Bandit
Zap Arrows Wizard Bandit
Zap Arrows Wizard
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Zap Arrows Mega Minion Wizard Bandit
Zap Arrows Wizard
Arrows Wizard
Zap Arrows Barbarians
Zap Arrows Wizard
Mega Minion
Arrows Zap Wizard Royal Ghost Bandit
Zap Arrows Wizard Bandit
Zap Arrows Bandit
Zap Arrows Wizard
Zap Mega Minion Wizard
Mega Minion
Zap Arrows Wizard Bandit
Zap Arrows
Arrows Wizard
Zap Barbarians Bandit
Zap Arrows Mega Minion Wizard
Arrows
Mega Minion Wizard
Arrows Zap Wizard
Zap Arrows
Mega Minion
Zap
Zap
Zap Royal Ghost Bandit

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