My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army
Zap
Skeleton Army Prince
Barbarian Barrel
Wizard Skeleton Army Ice Wizard
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Prince P.E.K.K.A Ice Wizard
Fireball
Wizard Skeleton Army Ice Wizard
Poison
Wizard Skeleton Army Ice Wizard
Lightning
Wizard Prince Ice Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Prince P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Ice Wizard Wizard Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Army Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Prince
Wizard
Prince P.E.K.K.A
Rocket
Skeleton Army
Prince
Arrows Wizard The Log Ice Wizard
P.E.K.K.A
Arrows Wizard The Log Ice Wizard
The Log
Prince P.E.K.K.A
Ice Wizard
Prince P.E.K.K.A

Defense Synergies 2 15

Arrows
Prince P.E.K.K.A Ice Wizard
Wizard
Skeleton Army Prince P.E.K.K.A The Log Ice Wizard
Rocket
The Log
Skeleton Army
Wizard Prince The Log Ice Wizard
Prince
The Log Arrows Wizard Skeleton Army Ice Wizard
P.E.K.K.A
The Log Arrows Wizard Ice Wizard
The Log
Prince P.E.K.K.A Wizard Rocket Skeleton Army Ice Wizard
Ice Wizard
Arrows Wizard Skeleton Army Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Skeleton Army P.E.K.K.A Prince The Log Ice Wizard
Rocket Skeleton Army Prince P.E.K.K.A Ice Wizard
Skeleton Army Prince P.E.K.K.A Ice Wizard
Arrows Rocket Skeleton Army Prince P.E.K.K.A The Log
Arrows Skeleton Army The Log Ice Wizard
Rocket Arrows Wizard Ice Wizard
Rocket Arrows P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Prince Ice Wizard
Skeleton Army Prince Ice Wizard
Skeleton Army Ice Wizard Arrows Wizard The Log
Arrows Wizard Ice Wizard
Skeleton Army Prince P.E.K.K.A Wizard Rocket The Log Ice Wizard
Wizard Rocket Skeleton Army Arrows Prince P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Prince
Rocket Skeleton Army Prince P.E.K.K.A The Log
Wizard Arrows Skeleton Army Prince P.E.K.K.A
Arrows Wizard Skeleton Army Prince The Log Ice Wizard
Arrows Wizard The Log Ice Wizard
P.E.K.K.A Prince
Wizard Skeleton Army Arrows Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince P.E.K.K.A
Arrows Wizard Rocket Prince The Log
Skeleton Army P.E.K.K.A Rocket Prince The Log
Rocket Skeleton Army Prince P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Prince
Arrows Wizard Rocket Ice Wizard
Rocket Skeleton Army Prince P.E.K.K.A Ice Wizard
P.E.K.K.A Skeleton Army Prince
Rocket P.E.K.K.A Skeleton Army Prince The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Prince
Rocket Skeleton Army P.E.K.K.A Arrows Prince The Log
Rocket Skeleton Army Prince P.E.K.K.A Wizard
Wizard Skeleton Army
Skeleton Army Rocket Prince P.E.K.K.A The Log
Arrows Wizard P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log Ice Wizard
Rocket Arrows The Log
Arrows Rocket Prince The Log
Wizard Rocket Arrows The Log
Arrows Wizard Rocket Ice Wizard
Arrows Wizard The Log
Arrows The Log Wizard Ice Wizard
Arrows The Log Wizard
Rocket Prince
Rocket Arrows Wizard Prince The Log
Arrows Wizard Rocket
Rocket The Log
Arrows Rocket
Arrows Prince The Log
Rocket Arrows Wizard The Log
Arrows Wizard Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows Wizard Prince The Log
Rocket Arrows Wizard The Log
Rocket Prince The Log
Rocket Arrows Wizard
Rocket Prince The Log
Rocket Arrows The Log
Arrows The Log Wizard Ice Wizard
Arrows The Log Wizard Ice Wizard
Arrows Wizard Prince The Log
Rocket Arrows The Log
Arrows Wizard Ice Wizard
Rocket Wizard
Arrows Wizard Rocket The Log
Rocket Arrows
P.E.K.K.A Prince
Rocket Arrows Wizard The Log
Rocket Skeleton Army Prince
Rocket Arrows Wizard Ice Wizard
Arrows The Log
Wizard Rocket Prince
Arrows The Log Wizard
Rocket Arrows
Prince P.E.K.K.A
Rocket The Log
Rocket
Rocket Prince The Log

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