Deck 4.1


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Bad

4 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Inferno Dragon Electro Wizard Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Balloon Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeleton Army Balloon Inferno Dragon
Giant Snowball Skeleton Army Balloon Inferno Dragon
Zap Skeleton Army Balloon Inferno Dragon
Barbarian Barrel Wizard Skeleton Army Electro Wizard
The Log Skeleton Army
Earthquake Skeleton Army
Arrows Skeleton Army
Royal Delivery Wizard Skeleton Army Balloon Inferno Dragon Electro Wizard
Fireball Wizard Skeleton Army Balloon Inferno Dragon Electro Wizard
Poison Wizard Skeleton Army Balloon Electro Wizard
Lightning Wizard Balloon Inferno Dragon Electro Wizard
Rocket Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Inferno Dragon Electro Wizard Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Inferno Dragon

Synergies   2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + Balloon Mega Knight
Wizard +
Rage + Balloon
Skeleton Army +
+ Rage Arrows
+ Mega Knight
+ Mega Knight
+ Arrows Electro Wizard Inferno Dragon

Counters   58 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Knight Electro Wizard
Electro Wizard Arrows Skeleton Army Wizard
Arrows Wizard Electro Wizard Mega Knight Skeleton Army
Arrows Electro Wizard
Wizard Balloon Electro Wizard Skeleton Army Mega Knight Inferno Dragon
Electro Wizard Inferno Dragon Arrows Wizard
Mega Knight Wizard Skeleton Army Electro Wizard
Arrows Wizard Electro Wizard
Mega Knight Electro Wizard Arrows Wizard Skeleton Army
Skeleton Army Wizard Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Electro Wizard Wizard
Mega Knight Skeleton Army Wizard
Wizard Electro Wizard Inferno Dragon
Arrows Electro Wizard Skeleton Army Mega Knight Wizard
Mega Knight Skeleton Army Wizard
Skeleton Army Electro Wizard Mega Knight Inferno Dragon
Electro Wizard Mega Knight Skeleton Army
Skeleton Army Inferno Dragon Mega Knight Electro Wizard
Electro Wizard Inferno Dragon Mega Knight Wizard
Skeleton Army Mega Knight Electro Wizard Wizard
Electro Wizard Wizard Balloon
Wizard Electro Wizard
Balloon
Mega Knight Electro Wizard Wizard Arrows Skeleton Army
Inferno Dragon Skeleton Army
Skeleton Army Inferno Dragon Electro Wizard
Balloon Electro Wizard
Skeleton Army Electro Wizard
Wizard Mega Knight Electro Wizard
Mega Knight Wizard Skeleton Army Electro Wizard
Balloon Electro Wizard
Skeleton Army Wizard Mega Knight
Arrows Mega Knight Wizard Skeleton Army Electro Wizard
Skeleton Army Wizard Electro Wizard Arrows Mega Knight
Arrows Skeleton Army Electro Wizard Mega Knight Wizard
Wizard Arrows Mega Knight Electro Wizard Skeleton Army
Arrows Electro Wizard Wizard
Electro Wizard Wizard Inferno Dragon
Mega Knight Wizard
Skeleton Army Electro Wizard Inferno Dragon Mega Knight
Skeleton Army Electro Wizard Mega Knight
Electro Wizard Arrows Wizard Mega Knight
Electro Wizard Wizard Inferno Dragon
Skeleton Army Electro Wizard Mega Knight Inferno Dragon
Mega Knight Skeleton Army Electro Wizard
Electro Wizard Wizard
Electro Wizard Mega Knight Inferno Dragon Skeleton Army
Skeleton Army Electro Wizard Inferno Dragon Mega Knight
Skeleton Army Mega Knight Wizard Electro Wizard Inferno Dragon Balloon
Inferno Dragon Mega Knight
Inferno Dragon Skeleton Army Electro Wizard
Inferno Dragon Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Electro Wizard Arrows Mega Knight Wizard
Skeleton Army Electro Wizard Mega Knight
Inferno Dragon Skeleton Army Electro Wizard Mega Knight Wizard
Skeleton Army Electro Wizard Wizard Mega Knight
Arrows Mega Knight Electro Wizard
Wizard Arrows Electro Wizard Mega Knight Skeleton Army
Electro Wizard Wizard Skeleton Army
Skeleton Army Mega Knight Electro Wizard Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight Wizard
Electro Wizard Skeleton Army Arrows Wizard Mega Knight
Electro Wizard Mega Knight Skeleton Army
Arrows Inferno Dragon Wizard Electro Wizard
Inferno Dragon Wizard Mega Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Mega Knight Wizard Electro Wizard Arrows Skeleton Army
Wizard Electro Wizard Mega Knight Arrows
Wizard Mega Knight Skeleton Army Arrows Electro Wizard
Wizard Arrows Mega Knight Electro Wizard
Electro Wizard Arrows Wizard
Arrows Wizard Electro Wizard
Mega Knight Arrows Wizard Electro Wizard
Skeleton Army Wizard Inferno Dragon Mega Knight Electro Wizard
Arrows Wizard Electro Wizard
Balloon Skeleton Army
Skeleton Army Electro Wizard Inferno Dragon
Arrows Wizard
Electro Wizard Mega Knight
Electro Wizard Balloon
Electro Wizard Rage Mega Knight