My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon
Giant Snowball
Goblin Barrel Balloon Lumberjack
Zap
Goblin Barrel Balloon
Barbarian Barrel
Wizard Goblin Barrel Electro Wizard Lumberjack
The Log
Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel Balloon Electro Wizard Lumberjack
Fireball
Wizard Goblin Barrel Balloon Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Electro Wizard Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Goblin Barrel Electro Wizard

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon Goblin Barrel Lumberjack Mega Knight
Wizard
Balloon Lumberjack Mega Knight
Mirror
Arrows Goblin Barrel Balloon Lumberjack
Goblin Barrel
Mirror Arrows Balloon Lumberjack Mega Knight
Balloon
Arrows Lumberjack Wizard Mirror Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Arrows Wizard Mirror Goblin Barrel Electro Wizard Mega Knight
Mega Knight
Arrows Wizard Goblin Barrel Balloon Electro Wizard Lumberjack

Defense Synergies 2 9

Arrows
Mirror Mega Knight Lumberjack
Wizard
Electro Wizard Lumberjack Mega Knight
Mirror
Arrows Electro Wizard Lumberjack Mega Knight
Goblin Barrel
Balloon
Electro Wizard
Wizard Mirror Lumberjack Mega Knight
Lumberjack
Arrows Wizard Mirror Electro Wizard
Mega Knight
Arrows Wizard Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Lumberjack Electro Wizard Mega Knight
Lumberjack Mega Knight Electro Wizard
Lumberjack Electro Wizard Mega Knight
Arrows Lumberjack Mega Knight
Arrows Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Wizard
Arrows Electro Wizard Mega Knight
Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Wizard Lumberjack Mega Knight
Arrows Wizard Electro Wizard
Lumberjack Mega Knight Wizard Electro Wizard
Wizard Mega Knight Arrows Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Arrows Electro Wizard Lumberjack
Arrows Mega Knight Wizard Electro Wizard Lumberjack
Arrows Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Mega Knight Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard
Electro Wizard Arrows Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight
Arrows Wizard Electro Wizard
Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight
Mega Knight Lumberjack
Mega Knight Arrows Electro Wizard
Mega Knight Wizard Lumberjack
Wizard Mega Knight
Electro Wizard Lumberjack
Arrows Mega Knight Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Electro Wizard Lumberjack
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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