My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Balloon Lumberjack
Fireball
Goblin Gang Inferno Tower Wizard Balloon Lumberjack
Poison
Goblin Gang Inferno Tower Wizard Balloon
Lightning
Valkyrie Inferno Tower Wizard Balloon Lumberjack
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Valkyrie Freeze Lumberjack Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Valkyrie Freeze

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Lumberjack
Goblin Gang
Valkyrie Balloon
Valkyrie
Balloon Lumberjack Goblin Gang Wizard
Inferno Tower
Wizard
Valkyrie Balloon Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Valkyrie Freeze Lumberjack Goblin Gang Wizard
Lumberjack
Valkyrie Balloon Arrows Wizard

Defense Synergies 1 13

Arrows
Valkyrie Inferno Tower Lumberjack
Goblin Gang
Inferno Tower Valkyrie Lumberjack
Valkyrie
Arrows Goblin Gang Inferno Tower Wizard Freeze Lumberjack
Inferno Tower
Goblin Gang Arrows Valkyrie Lumberjack
Wizard
Valkyrie Freeze Lumberjack
Freeze
Valkyrie Wizard Lumberjack
Balloon
Lumberjack
Arrows Goblin Gang Valkyrie Inferno Tower Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower Lumberjack Goblin Gang Valkyrie
Goblin Gang Inferno Tower Lumberjack Valkyrie Freeze
Inferno Tower Lumberjack Goblin Gang Valkyrie
Arrows Valkyrie Lumberjack
Arrows Goblin Gang Freeze Valkyrie Lumberjack
Inferno Tower Arrows Goblin Gang Wizard Freeze
Arrows Valkyrie Inferno Tower
Inferno Tower Goblin Gang Lumberjack
Goblin Gang Valkyrie Inferno Tower Lumberjack
Goblin Gang Valkyrie Arrows Wizard Freeze Lumberjack
Arrows Inferno Tower Goblin Gang Wizard
Inferno Tower Lumberjack Goblin Gang Valkyrie Wizard Freeze
Valkyrie Wizard Arrows Goblin Gang Freeze Lumberjack
Inferno Tower Goblin Gang Lumberjack
Inferno Tower Goblin Gang Freeze Lumberjack
Wizard Arrows Goblin Gang Valkyrie Inferno Tower Lumberjack
Arrows Goblin Gang Valkyrie Wizard Lumberjack
Arrows Valkyrie Wizard Freeze Lumberjack
Inferno Tower Lumberjack
Goblin Gang Valkyrie Wizard Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Inferno Tower
Arrows Goblin Gang Valkyrie Wizard Lumberjack
Goblin Gang Lumberjack Valkyrie Inferno Tower
Goblin Gang Valkyrie Lumberjack Inferno Tower
Inferno Tower Goblin Gang Valkyrie Lumberjack
Arrows Wizard Goblin Gang Freeze
Goblin Gang Valkyrie Inferno Tower Lumberjack
Inferno Tower Valkyrie Lumberjack
Freeze Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Valkyrie Inferno Tower Lumberjack
Arrows Valkyrie
Goblin Gang Valkyrie Inferno Tower Wizard Lumberjack
Wizard Valkyrie
Goblin Gang Inferno Tower Valkyrie Freeze Lumberjack
Arrows Valkyrie Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Goblin Gang Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Goblin Gang Freeze
Arrows Wizard
Freeze
Arrows
Goblin Gang Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Goblin Gang Freeze
Freeze

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