My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Graveyard
Giant Snowball
Cannon Minion Horde Graveyard
Zap
Cannon Minion Horde Graveyard
Barbarian Barrel
Cannon Elite Barbarians Wizard Graveyard
The Log
Cannon Elite Barbarians Graveyard
Earthquake
Cannon Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Minion Horde Elite Barbarians Wizard P.E.K.K.A Graveyard
Fireball
Cannon Minion Horde Elite Barbarians Wizard
Poison
Cannon Minion Horde Wizard Graveyard
Lightning
Cannon Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Cannon Minion Horde Wizard Graveyard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Cannon Minion Horde

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Graveyard
Cannon
Minion Horde
Rage
Elite Barbarians
Arrows Rage Wizard Graveyard
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Minion Horde Elite Barbarians Wizard
P.E.K.K.A
Arrows Wizard Graveyard
Graveyard
Arrows Elite Barbarians P.E.K.K.A

Defense Synergies 0 5

Arrows
Cannon P.E.K.K.A
Cannon
Arrows Wizard
Minion Horde
Elite Barbarians
Wizard
Wizard
Cannon Elite Barbarians P.E.K.K.A
Rage
P.E.K.K.A
Arrows Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Wizard
Minion Horde Elite Barbarians P.E.K.K.A Cannon
Cannon Minion Horde P.E.K.K.A Elite Barbarians
Cannon Minion Horde Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians P.E.K.K.A
Arrows Cannon
Minion Horde Arrows Cannon Wizard
Arrows Cannon P.E.K.K.A
Cannon Minion Horde P.E.K.K.A Elite Barbarians
Elite Barbarians Cannon Minion Horde
Minion Horde Arrows Cannon Wizard
Arrows Minion Horde Wizard
Cannon Minion Horde P.E.K.K.A Elite Barbarians Wizard
Wizard Arrows Cannon Minion Horde P.E.K.K.A
Elite Barbarians P.E.K.K.A Cannon Minion Horde
Minion Horde Cannon Elite Barbarians P.E.K.K.A
Minion Horde Wizard Arrows Cannon Elite Barbarians P.E.K.K.A
Arrows Cannon Minion Horde Elite Barbarians Wizard
Arrows Wizard Cannon
P.E.K.K.A Cannon Elite Barbarians
Wizard Arrows Cannon Minion Horde Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians Wizard
P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Cannon Minion Horde Elite Barbarians
Arrows Wizard Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians
Minion Horde P.E.K.K.A Elite Barbarians
P.E.K.K.A Cannon Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Cannon Minion Horde Wizard
Wizard Cannon Minion Horde
Elite Barbarians Minion Horde P.E.K.K.A
Arrows Cannon Minion Horde Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Wizard
Elite Barbarians
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows
Minion Horde Wizard
Arrows Wizard
Arrows
Minion Horde Elite Barbarians P.E.K.K.A
Minion Horde Elite Barbarians

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