My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Bandit
Giant Snowball
Royal Hogs Guards Lumberjack
Zap
Royal Hogs Guards Bandit
Barbarian Barrel
Valkyrie Wizard Royal Hogs Guards Bandit Lumberjack
The Log
Royal Hogs Guards Bandit Lumberjack
Earthquake
Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Valkyrie Wizard Royal Hogs Guards Bandit Lumberjack
Fireball
Wizard Royal Hogs Bandit Lumberjack
Poison
Wizard Royal Hogs Guards
Lightning
Valkyrie Wizard Bandit Lumberjack
Rocket
Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Bandit Valkyrie Freeze Lumberjack Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Bandit Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Freeze Bandit Lumberjack
Valkyrie
Lumberjack Wizard Royal Hogs Bandit
Wizard
Valkyrie Royal Hogs Bandit Lumberjack
Royal Hogs
Arrows Valkyrie Wizard Guards Bandit Lumberjack
Guards
Royal Hogs Bandit Lumberjack
Freeze
Arrows
Bandit
Arrows Valkyrie Wizard Royal Hogs Guards Lumberjack
Lumberjack
Valkyrie Arrows Wizard Royal Hogs Guards Bandit

Defense Synergies 0 14

Arrows
Valkyrie Bandit Lumberjack
Valkyrie
Arrows Wizard Freeze Bandit Lumberjack
Wizard
Valkyrie Guards Freeze Bandit Lumberjack
Royal Hogs
Guards
Wizard Lumberjack
Freeze
Valkyrie Wizard Lumberjack
Bandit
Arrows Valkyrie Wizard Lumberjack
Lumberjack
Arrows Valkyrie Wizard Guards Freeze Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Valkyrie Bandit
Lumberjack Valkyrie Freeze Bandit
Lumberjack Valkyrie Guards Bandit
Arrows Valkyrie Lumberjack
Arrows Freeze Valkyrie Guards Bandit Lumberjack
Arrows Wizard Freeze
Arrows Valkyrie Bandit
Lumberjack
Guards Valkyrie Bandit Lumberjack
Valkyrie Guards Arrows Wizard Freeze Bandit Lumberjack
Arrows Wizard
Lumberjack Valkyrie Wizard Guards Freeze Bandit
Valkyrie Wizard Arrows Guards Freeze Lumberjack
Bandit Lumberjack
Freeze Bandit Lumberjack
Wizard Arrows Valkyrie Lumberjack
Arrows Valkyrie Wizard Guards Bandit Lumberjack
Arrows Valkyrie Wizard Freeze Guards Bandit Lumberjack
Lumberjack
Valkyrie Wizard Arrows Guards Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Bandit
Bandit Arrows Valkyrie Wizard Lumberjack
Guards Bandit Lumberjack Valkyrie
Valkyrie Guards Lumberjack Bandit
Valkyrie Guards Bandit Lumberjack
Arrows Wizard Freeze
Guards Valkyrie Bandit Lumberjack
Valkyrie Lumberjack
Freeze Valkyrie Bandit
Guards
Valkyrie Guards Lumberjack
Arrows Valkyrie Guards
Valkyrie Wizard Guards Bandit Lumberjack
Wizard Valkyrie
Guards Valkyrie Freeze Lumberjack
Arrows Valkyrie Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Freeze Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie Guards Freeze
Wizard Arrows Valkyrie
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard Bandit
Guards Lumberjack
Arrows Valkyrie Wizard Bandit
Arrows Wizard
Bandit
Arrows Freeze Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Freeze
Arrows Wizard Bandit
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Bandit
Arrows Wizard
Wizard Guards Freeze
Arrows Wizard Bandit
Arrows Freeze
Arrows Wizard
Guards Freeze Bandit
Arrows Wizard
Freeze
Arrows
Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Guards Freeze
Freeze Bandit

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