My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Royal Giant Skeleton Army
Barbarian Barrel
Goblin Gang Tesla Valkyrie Wizard Skeleton Army
The Log
Goblin Gang Royal Giant Hog Rider Skeleton Army
Earthquake
Goblin Gang Tesla Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Goblin Gang Tesla Hog Rider Wizard Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Tesla Valkyrie Hog Rider Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Skeleton Army Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider
Goblin Gang
Hog Rider Royal Giant Valkyrie
Tesla
Royal Giant
Arrows Goblin Gang Hog Rider Wizard
Valkyrie
Hog Rider Goblin Gang Wizard
Hog Rider
Arrows Goblin Gang Valkyrie Royal Giant Wizard
Wizard
Royal Giant Valkyrie Hog Rider
Skeleton Army

Defense Synergies 1 9

Arrows
Tesla Valkyrie
Goblin Gang
Tesla Valkyrie Skeleton Army
Tesla
Goblin Gang Arrows Valkyrie Wizard Skeleton Army
Royal Giant
Valkyrie
Arrows Goblin Gang Tesla Wizard
Hog Rider
Wizard
Tesla Valkyrie Skeleton Army
Skeleton Army
Goblin Gang Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Skeleton Army Goblin Gang Tesla Valkyrie
Goblin Gang Tesla Skeleton Army Valkyrie
Tesla Skeleton Army Goblin Gang Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Goblin Gang Skeleton Army Tesla Valkyrie
Tesla Arrows Goblin Gang Wizard
Arrows Tesla Valkyrie
Tesla Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Tesla Valkyrie
Goblin Gang Valkyrie Skeleton Army Arrows Tesla Wizard
Arrows Tesla Goblin Gang Wizard
Tesla Skeleton Army Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Goblin Gang Tesla
Skeleton Army Goblin Gang Tesla
Skeleton Army Goblin Gang Tesla
Tesla Wizard Arrows Goblin Gang Valkyrie Skeleton Army
Arrows Tesla Goblin Gang Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Tesla
Tesla
Goblin Gang Valkyrie Wizard Skeleton Army Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Tesla
Arrows Goblin Gang Tesla Valkyrie Wizard
Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Tesla
Goblin Gang Tesla Valkyrie Skeleton Army
Arrows Wizard Goblin Gang Tesla
Goblin Gang Skeleton Army Tesla Valkyrie
Tesla Valkyrie Skeleton Army
Valkyrie Skeleton Army
Goblin Gang Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Goblin Gang Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Skeleton Army
Goblin Gang Tesla Skeleton Army Valkyrie
Arrows Valkyrie Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Goblin Gang Skeleton Army
Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard
Arrows Wizard
Arrows
Goblin Gang

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