My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers
Zap
Bats Archers
Barbarian Barrel
Archers Valkyrie Wizard
The Log
Archers
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Wizard P.E.K.K.A
Fireball
Archers Wizard
Poison
Bats Archers Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Valkyrie Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap P.E.K.K.A
Zap
Arrows P.E.K.K.A Bats Archers Valkyrie Freeze
Archers
Valkyrie Zap Arrows P.E.K.K.A
Arrows
Zap P.E.K.K.A Archers Freeze
Valkyrie
Bats Archers Zap Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Freeze
Zap Arrows
P.E.K.K.A
Zap Arrows Bats Archers Valkyrie Wizard

Defense Synergies 1 16

Bats
Zap Valkyrie Freeze P.E.K.K.A
Zap
Bats Archers Arrows Valkyrie P.E.K.K.A
Archers
Valkyrie Zap P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Valkyrie
Archers Bats Zap Arrows Wizard Freeze P.E.K.K.A
Wizard
Valkyrie Freeze P.E.K.K.A
Freeze
Bats Valkyrie Wizard
P.E.K.K.A
Bats Zap Archers Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
P.E.K.K.A Bats Zap Valkyrie
P.E.K.K.A Bats Archers Valkyrie Freeze
P.E.K.K.A Bats Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Freeze Bats Zap Archers Valkyrie
Bats Zap Archers Arrows Wizard Freeze
Zap Arrows Valkyrie P.E.K.K.A
P.E.K.K.A
Archers Valkyrie
Bats Archers Valkyrie Zap Arrows Wizard Freeze
Arrows Bats Zap Archers Wizard
P.E.K.K.A Bats Zap Valkyrie Wizard Freeze
Valkyrie Wizard Bats Zap Arrows Freeze P.E.K.K.A
P.E.K.K.A
Zap Freeze P.E.K.K.A
Wizard Bats Arrows Valkyrie P.E.K.K.A
Arrows Bats Zap Archers Valkyrie Wizard
Zap Arrows Valkyrie Wizard Freeze Bats Archers
P.E.K.K.A
Valkyrie Wizard Bats Archers Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers P.E.K.K.A
Zap Archers Arrows Valkyrie Wizard
P.E.K.K.A Bats Zap Valkyrie
Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Valkyrie
Arrows Wizard Bats Zap Archers Freeze
P.E.K.K.A Bats Archers Valkyrie
P.E.K.K.A Valkyrie
Zap Freeze P.E.K.K.A Bats Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Valkyrie Wizard
Wizard Archers Valkyrie
Bats Zap Archers Valkyrie Freeze P.E.K.K.A
Bats Arrows Valkyrie Zap Archers Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Zap
Arrows
Arrows Valkyrie Freeze
Wizard Zap Arrows Valkyrie
Arrows Wizard Bats Zap Freeze
Archers Arrows Wizard
Arrows Zap Wizard Freeze
Arrows Zap Wizard
Bats
Zap Arrows Valkyrie Wizard
Zap Archers Arrows Wizard
Arrows Freeze
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows Freeze
Bats
Zap Archers Arrows Wizard
Zap Arrows Valkyrie Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Freeze Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Bats Zap Archers Arrows Wizard
Zap Bats Wizard Freeze
Zap Arrows Wizard
Zap Arrows Freeze
P.E.K.K.A
Arrows Wizard
Zap Bats Archers Freeze
Zap Archers Arrows Wizard
Freeze
Arrows
Valkyrie Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Bats Freeze
Bats Zap
Zap Freeze

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