My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton Electro Wizard
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Giant Skeleton Electro Wizard
Fireball
Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Valkyrie Electro Wizard Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Arrows Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Giant Skeleton
Valkyrie
Wizard Witch Giant Skeleton Electro Wizard
Wizard
Valkyrie Rage Giant Skeleton
Mirror
Arrows Giant Skeleton
Rage
Witch Wizard Giant Skeleton Electro Wizard
Witch
Rage Valkyrie Giant Skeleton
Giant Skeleton
Arrows Valkyrie Wizard Mirror Rage Witch Electro Wizard
Electro Wizard
Valkyrie Rage Giant Skeleton

Defense Synergies 1 12

Arrows
Mirror Valkyrie Giant Skeleton
Valkyrie
Arrows Wizard Mirror Witch Electro Wizard
Wizard
Valkyrie Giant Skeleton Electro Wizard
Mirror
Arrows Valkyrie Electro Wizard
Rage
Witch
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Wizard Witch Electro Wizard
Electro Wizard
Valkyrie Wizard Mirror Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Valkyrie Witch Electro Wizard
Witch Valkyrie Giant Skeleton Electro Wizard
Witch Valkyrie Electro Wizard
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie Electro Wizard
Electro Wizard Arrows Wizard Witch
Arrows Valkyrie Giant Skeleton Electro Wizard
Witch
Valkyrie Giant Skeleton Electro Wizard
Valkyrie Witch Electro Wizard Arrows Wizard Giant Skeleton
Arrows Wizard Witch Electro Wizard
Valkyrie Wizard Witch Giant Skeleton Electro Wizard
Valkyrie Wizard Arrows Witch Electro Wizard
Electro Wizard
Electro Wizard
Wizard Arrows Valkyrie Witch Electro Wizard
Arrows Valkyrie Wizard Witch Electro Wizard
Arrows Valkyrie Wizard Witch Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Wizard Arrows Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard Arrows Valkyrie Wizard
Giant Skeleton Valkyrie Witch Electro Wizard
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Witch
Arrows Wizard Witch Electro Wizard
Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Valkyrie Witch
Witch
Valkyrie Witch Giant Skeleton
Arrows Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Electro Wizard Valkyrie Giant Skeleton
Arrows Valkyrie Wizard Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Arrows Valkyrie
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard Witch
Giant Skeleton
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch Electro Wizard
Arrows Wizard Witch
Arrows
Arrows Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Arrows Wizard
Arrows Electro Wizard
Giant Skeleton
Arrows Wizard
Electro Wizard Witch
Arrows Wizard Witch Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows Giant Skeleton
Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard

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