My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Lumberjack
Zap
Clone
Barbarian Barrel
Valkyrie Wizard Clone Lumberjack
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Clone
Royal Delivery
Valkyrie Wizard Clone Lumberjack
Fireball
Wizard Clone Lumberjack
Poison
Wizard Clone
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Clone Valkyrie Freeze Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Clone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Freeze Lumberjack
Valkyrie
Lumberjack Wizard
Wizard
Valkyrie Lumberjack
Mirror
Arrows The Log Freeze Lumberjack
Clone
Lumberjack
Freeze
Arrows Mirror
The Log
Mirror Lumberjack
Lumberjack
Valkyrie Arrows Wizard Mirror Clone The Log

Defense Synergies 1 14

Arrows
Mirror Valkyrie Lumberjack
Valkyrie
Arrows Wizard Mirror Freeze The Log Lumberjack
Wizard
Valkyrie Freeze The Log Lumberjack
Mirror
Arrows Valkyrie The Log Lumberjack
Clone
Freeze
Valkyrie Wizard Lumberjack
The Log
Valkyrie Wizard Mirror Lumberjack
Lumberjack
Arrows Valkyrie Wizard Mirror Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Lumberjack Valkyrie The Log
Lumberjack Valkyrie Freeze
Lumberjack Valkyrie
Arrows Valkyrie The Log Lumberjack
Arrows Freeze The Log Valkyrie Lumberjack
Arrows Wizard Freeze
Arrows Valkyrie The Log
Lumberjack
Valkyrie Lumberjack
Valkyrie Arrows Wizard Freeze The Log Lumberjack
Arrows Wizard
Lumberjack Valkyrie Wizard Freeze The Log
Valkyrie Wizard Arrows Freeze The Log Lumberjack
Lumberjack
Freeze The Log Lumberjack
Wizard Arrows Valkyrie Lumberjack
Arrows Valkyrie Wizard The Log Lumberjack
Arrows Valkyrie Wizard Freeze The Log Lumberjack
Lumberjack
Valkyrie Wizard Arrows The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Arrows Valkyrie Wizard The Log Lumberjack
Lumberjack Valkyrie The Log
Valkyrie Lumberjack The Log
Valkyrie Lumberjack
Arrows Wizard Freeze
Valkyrie Lumberjack
Valkyrie Lumberjack
Freeze Valkyrie The Log
Valkyrie Lumberjack
Arrows Valkyrie The Log
Valkyrie Wizard Lumberjack
Wizard Valkyrie
Valkyrie Freeze The Log Lumberjack
Arrows Valkyrie Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie Freeze The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard Freeze
Arrows Wizard The Log
Arrows The Log Wizard Freeze
Arrows The Log Wizard
Lumberjack
Arrows Valkyrie Wizard The Log
Arrows Wizard
The Log
Arrows Freeze
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows Freeze
Arrows Wizard The Log
Arrows Valkyrie Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Freeze The Log Valkyrie Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Wizard Freeze
Arrows Wizard The Log
Arrows Freeze
Arrows Wizard The Log
Freeze
Arrows Wizard
Freeze
Arrows The Log
Valkyrie Wizard Lumberjack
Arrows The Log Wizard
Arrows
Freeze The Log
Freeze The Log

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