My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch Bandit
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Witch Ice Wizard Bandit
The Log
Goblin Barrel Witch Bandit
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Wizard Goblin Barrel Witch Ice Wizard Bandit
Fireball
Wizard Goblin Barrel Witch Ice Wizard Bandit
Poison
Wizard Witch Ice Wizard
Lightning
Valkyrie Wizard Witch Ice Wizard Bandit
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Ice Wizard Bandit Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Barrel Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel Bandit
Valkyrie
Goblin Barrel Wizard Witch Bandit
Wizard
Valkyrie Bandit
Mirror
Arrows Goblin Barrel
Goblin Barrel
Valkyrie Mirror Arrows Ice Wizard Bandit
Witch
Valkyrie Bandit
Ice Wizard
Goblin Barrel Bandit
Bandit
Arrows Valkyrie Wizard Goblin Barrel Witch Ice Wizard

Defense Synergies 1 14

Arrows
Mirror Valkyrie Ice Wizard Bandit
Valkyrie
Arrows Wizard Mirror Witch Ice Wizard Bandit
Wizard
Valkyrie Ice Wizard Bandit
Mirror
Arrows Valkyrie Ice Wizard
Goblin Barrel
Witch
Valkyrie Ice Wizard Bandit
Ice Wizard
Arrows Valkyrie Wizard Mirror Witch Bandit
Bandit
Arrows Valkyrie Wizard Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Valkyrie Witch Ice Wizard Bandit
Witch Valkyrie Ice Wizard Bandit
Witch Valkyrie Ice Wizard Bandit
Arrows Valkyrie
Arrows Valkyrie Ice Wizard Bandit
Arrows Wizard Witch Ice Wizard
Arrows Valkyrie Bandit
Witch Ice Wizard
Valkyrie Ice Wizard Bandit
Valkyrie Witch Ice Wizard Arrows Wizard Bandit
Arrows Wizard Witch Ice Wizard
Valkyrie Wizard Witch Ice Wizard Bandit
Valkyrie Wizard Arrows Witch
Bandit
Bandit
Wizard Arrows Valkyrie Witch
Arrows Valkyrie Wizard Witch Ice Wizard Bandit
Arrows Valkyrie Wizard Witch Ice Wizard Bandit
Valkyrie Wizard Arrows Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bandit
Bandit Arrows Valkyrie Wizard
Bandit Valkyrie Witch
Valkyrie Bandit
Valkyrie Witch Bandit
Arrows Wizard Witch Ice Wizard
Valkyrie Witch Ice Wizard Bandit
Valkyrie
Valkyrie Witch Bandit
Witch
Valkyrie Witch
Arrows Valkyrie
Valkyrie Wizard Witch Bandit
Wizard Valkyrie Witch
Witch Valkyrie
Arrows Valkyrie Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Ice Wizard Bandit
Arrows Bandit
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Witch Ice Wizard
Arrows Wizard Witch
Arrows Wizard Ice Wizard
Arrows Wizard Bandit
Arrows Valkyrie Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Witch Bandit
Arrows Wizard Bandit
Arrows
Arrows Wizard Bandit
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch Ice Wizard
Witch
Arrows Wizard Witch Ice Wizard Bandit
Arrows Wizard Witch Bandit
Arrows Bandit
Arrows Wizard Witch Ice Wizard
Wizard Witch
Arrows Wizard Bandit
Arrows
Arrows Wizard
Witch Bandit
Arrows Wizard Witch Ice Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Witch
Witch
Witch Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: