My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Lumberjack Graveyard
Zap
Graveyard
Barbarian Barrel
Valkyrie Wizard Ice Wizard Lumberjack Graveyard
The Log
Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Valkyrie Wizard Ice Wizard Lumberjack Graveyard
Fireball
Wizard Ice Wizard Lumberjack
Poison
Wizard Ice Wizard Graveyard
Lightning
Valkyrie Wizard Ice Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Valkyrie Freeze Lumberjack Wizard Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Valkyrie Freeze

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Graveyard Freeze Lumberjack
Valkyrie
Lumberjack Graveyard Wizard
Wizard
Valkyrie Golem Lumberjack
Freeze
Graveyard Arrows
Golem
Arrows Wizard Ice Wizard Lumberjack Graveyard
Ice Wizard
Golem Lumberjack Graveyard
Lumberjack
Valkyrie Arrows Wizard Golem Ice Wizard Graveyard
Graveyard
Arrows Valkyrie Freeze Golem Ice Wizard Lumberjack

Defense Synergies 0 12

Arrows
Valkyrie Ice Wizard Lumberjack
Valkyrie
Arrows Wizard Freeze Ice Wizard Lumberjack
Wizard
Valkyrie Freeze Ice Wizard Lumberjack
Freeze
Valkyrie Wizard Lumberjack
Golem
Ice Wizard
Arrows Valkyrie Wizard Lumberjack
Lumberjack
Arrows Valkyrie Wizard Freeze Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Valkyrie Ice Wizard
Lumberjack Valkyrie Freeze Ice Wizard
Lumberjack Valkyrie Ice Wizard
Arrows Valkyrie Lumberjack
Arrows Freeze Valkyrie Ice Wizard Lumberjack
Arrows Wizard Freeze Ice Wizard
Arrows Valkyrie
Ice Wizard Lumberjack
Valkyrie Ice Wizard Lumberjack
Valkyrie Ice Wizard Arrows Wizard Freeze Lumberjack
Arrows Wizard Ice Wizard
Lumberjack Valkyrie Wizard Freeze Ice Wizard
Valkyrie Wizard Arrows Freeze Lumberjack
Lumberjack
Freeze Lumberjack
Wizard Arrows Valkyrie Lumberjack
Arrows Valkyrie Wizard Ice Wizard Lumberjack
Arrows Valkyrie Wizard Freeze Ice Wizard Lumberjack
Lumberjack
Valkyrie Wizard Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Arrows Valkyrie Wizard Lumberjack
Lumberjack Valkyrie
Valkyrie Lumberjack
Valkyrie Lumberjack
Arrows Wizard Freeze Ice Wizard
Valkyrie Ice Wizard Lumberjack
Valkyrie Lumberjack
Freeze Valkyrie
Valkyrie Lumberjack
Arrows Valkyrie
Valkyrie Wizard Lumberjack
Wizard Valkyrie
Valkyrie Freeze Lumberjack
Arrows Valkyrie Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Ice Wizard
Arrows
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie
Arrows Wizard Freeze Ice Wizard
Arrows Wizard
Arrows Wizard Freeze Ice Wizard
Arrows Wizard
Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard Ice Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows
Arrows Wizard Ice Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Freeze
Arrows Wizard Ice Wizard
Freeze
Arrows
Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Freeze
Freeze

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