My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Battle Ram Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram Goblin Hut Baby Dragon
Zap
Battle Ram Goblin Hut
Barbarian Barrel
Musketeer Valkyrie Battle Ram Goblin Hut
The Log
Musketeer Battle Ram Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Musketeer Valkyrie Battle Ram Goblin Hut Baby Dragon
Fireball
Musketeer Battle Ram Goblin Hut Baby Dragon
Poison
Musketeer Goblin Hut
Lightning
Musketeer Valkyrie Battle Ram Goblin Hut Baby Dragon
Rocket
Musketeer Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Musketeer Valkyrie Battle Ram Baby Dragon Goblin Hut Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Musketeer Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram
Musketeer
Valkyrie Battle Ram Goblin Hut Baby Dragon The Log
Valkyrie
Musketeer Battle Ram Goblin Hut Baby Dragon
Battle Ram
The Log Arrows Musketeer Valkyrie Goblin Hut Baby Dragon
Goblin Hut
Musketeer Valkyrie Battle Ram Baby Dragon The Log
Rocket
Baby Dragon
Musketeer Valkyrie Battle Ram Goblin Hut
The Log
Battle Ram Musketeer Goblin Hut

Defense Synergies 2 10

Arrows
Valkyrie Goblin Hut
Musketeer
Valkyrie The Log Goblin Hut Baby Dragon
Valkyrie
Musketeer Arrows Goblin Hut Baby Dragon The Log
Battle Ram
Goblin Hut
Arrows Musketeer Valkyrie Baby Dragon
Rocket
The Log
Baby Dragon
Musketeer Valkyrie Goblin Hut The Log
The Log
Musketeer Valkyrie Rocket Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Valkyrie Goblin Hut Baby Dragon The Log
Musketeer Valkyrie Goblin Hut The Log
Goblin Hut Rocket Musketeer Valkyrie
Goblin Hut Musketeer Valkyrie
Arrows Valkyrie Rocket The Log
Arrows The Log Musketeer Valkyrie Baby Dragon
Musketeer Rocket Arrows Goblin Hut Baby Dragon
Rocket Arrows Musketeer Valkyrie Baby Dragon The Log
Musketeer Goblin Hut
Musketeer Valkyrie
Valkyrie Arrows Musketeer Goblin Hut Baby Dragon The Log
Arrows Musketeer Goblin Hut Baby Dragon
Goblin Hut Musketeer Valkyrie Rocket The Log
Valkyrie Rocket Arrows Goblin Hut Baby Dragon The Log
Goblin Hut
Rocket Goblin Hut The Log
Arrows Musketeer Valkyrie Goblin Hut
Arrows Musketeer Valkyrie Goblin Hut Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log Musketeer Goblin Hut
Musketeer Goblin Hut
Valkyrie Arrows Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut
Arrows Musketeer Valkyrie Rocket Baby Dragon The Log
Musketeer Valkyrie Goblin Hut Rocket The Log
Valkyrie Rocket Musketeer The Log
Musketeer Valkyrie Goblin Hut
Arrows Rocket Musketeer Goblin Hut Baby Dragon
Rocket Musketeer Valkyrie Goblin Hut
Valkyrie
Rocket Valkyrie Goblin Hut Baby Dragon The Log
Musketeer Goblin Hut
Musketeer Valkyrie Goblin Hut
Rocket Arrows Valkyrie The Log
Rocket Valkyrie
Musketeer Valkyrie Baby Dragon
Goblin Hut Musketeer Valkyrie Rocket Baby Dragon The Log
Arrows Valkyrie Musketeer Goblin Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Rocket Baby Dragon The Log
Arrows Musketeer Baby Dragon The Log
Rocket Arrows Goblin Hut Baby Dragon The Log
Arrows Musketeer Valkyrie Rocket The Log
Rocket Arrows Valkyrie Baby Dragon The Log
Arrows Musketeer Rocket Baby Dragon
Arrows Musketeer Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Rocket Musketeer
Rocket Arrows Musketeer Valkyrie The Log
Arrows Musketeer Rocket Baby Dragon
Rocket Musketeer Goblin Hut Baby Dragon The Log
Arrows Musketeer Rocket Baby Dragon
Arrows Musketeer Goblin Hut Baby Dragon The Log
Rocket Arrows Musketeer Goblin Hut Baby Dragon The Log
Arrows Musketeer Goblin Hut Rocket Baby Dragon The Log
Arrows Rocket
Rocket
Rocket Arrows Musketeer Baby Dragon The Log
Rocket Arrows Valkyrie Baby Dragon The Log
Rocket Musketeer Baby Dragon The Log
Rocket Arrows
Rocket Musketeer The Log
Rocket Arrows Musketeer Baby Dragon The Log
Arrows The Log Valkyrie Baby Dragon
Arrows The Log Musketeer Baby Dragon
Arrows Musketeer Baby Dragon The Log
Rocket Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon
Rocket Musketeer Goblin Hut
Arrows Musketeer Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Musketeer Goblin Hut Rocket
Rocket Arrows Musketeer Baby Dragon
Arrows The Log
Musketeer Valkyrie Rocket Baby Dragon
Arrows The Log Musketeer Baby Dragon
Rocket Arrows
Musketeer
Musketeer Rocket Baby Dragon The Log
Musketeer Rocket
Musketeer Rocket Baby Dragon The Log

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