My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers
Giant Snowball
Minions Musketeer Wall Breakers Lumberjack
Zap
Minions Wall Breakers
Barbarian Barrel
Musketeer Valkyrie Wall Breakers Hunter Lumberjack
The Log
Musketeer Wall Breakers Hunter Lumberjack
Earthquake
Arrows
Minions Wall Breakers
Royal Delivery
Minions Musketeer Valkyrie Wall Breakers Hunter Lumberjack
Fireball
Minions Musketeer Wall Breakers Hunter Lumberjack
Poison
Minions Musketeer Hunter
Lightning
Musketeer Valkyrie Hunter Lumberjack
Rocket
Musketeer Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Valkyrie Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Minions Earthquake Musketeer Valkyrie Hunter Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Minions Earthquake

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Wall Breakers Lumberjack
Minions
Valkyrie Wall Breakers Lumberjack
Earthquake
Arrows Wall Breakers Hunter
Musketeer
Valkyrie Lumberjack
Valkyrie
Musketeer Lumberjack Minions Wall Breakers Hunter
Wall Breakers
Arrows Minions Earthquake Valkyrie
Hunter
Earthquake Valkyrie Lumberjack
Lumberjack
Valkyrie Arrows Minions Musketeer Hunter

Defense Synergies 3 8

Arrows
Valkyrie Lumberjack
Minions
Valkyrie Musketeer Hunter Lumberjack
Earthquake
Musketeer
Valkyrie Lumberjack Minions
Valkyrie
Minions Musketeer Arrows Hunter Lumberjack
Wall Breakers
Hunter
Minions Valkyrie Lumberjack
Lumberjack
Musketeer Arrows Minions Valkyrie Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Musketeer Valkyrie
Hunter Lumberjack Minions Musketeer Valkyrie
Hunter Lumberjack Minions Musketeer Valkyrie
Hunter Lumberjack Minions Musketeer Valkyrie
Arrows Earthquake Valkyrie Lumberjack
Arrows Minions Earthquake Musketeer Valkyrie Hunter Lumberjack
Minions Musketeer Hunter Arrows
Earthquake Arrows Musketeer Valkyrie
Hunter Minions Musketeer Lumberjack
Musketeer Valkyrie Hunter Lumberjack
Minions Valkyrie Arrows Earthquake Musketeer Hunter Lumberjack
Arrows Minions Musketeer Hunter
Hunter Lumberjack Minions Earthquake Musketeer Valkyrie
Valkyrie Arrows Minions Earthquake Hunter Lumberjack
Hunter Lumberjack
Hunter Lumberjack
Arrows Minions Musketeer Valkyrie Hunter Lumberjack
Arrows Minions Musketeer Valkyrie Hunter Lumberjack
Arrows Earthquake Valkyrie Hunter Minions Musketeer Lumberjack
Musketeer Hunter Lumberjack
Valkyrie Arrows Minions Earthquake Musketeer Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Arrows Musketeer Valkyrie Hunter Lumberjack
Lumberjack Minions Musketeer Valkyrie Hunter
Valkyrie Hunter Lumberjack Musketeer
Musketeer Valkyrie Hunter Lumberjack
Arrows Minions Musketeer Hunter
Minions Musketeer Valkyrie Hunter Lumberjack
Valkyrie Hunter Lumberjack
Minions Valkyrie
Musketeer
Minions Musketeer Valkyrie Hunter Lumberjack
Arrows Valkyrie
Valkyrie Hunter Lumberjack
Musketeer Valkyrie
Minions Musketeer Valkyrie Hunter Lumberjack
Arrows Minions Valkyrie Earthquake Musketeer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer Valkyrie
Arrows Musketeer
Earthquake Arrows
Earthquake Arrows Musketeer Valkyrie
Arrows Earthquake Valkyrie
Arrows Minions Musketeer Hunter
Arrows Earthquake Musketeer
Arrows Earthquake Hunter
Arrows
Minions Musketeer Lumberjack
Arrows Earthquake Musketeer Valkyrie
Arrows Musketeer
Earthquake Musketeer Hunter
Earthquake Arrows Minions Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer Hunter
Earthquake Arrows Musketeer
Arrows Earthquake
Minions
Arrows Earthquake Musketeer Hunter
Arrows Earthquake Valkyrie
Minions Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Valkyrie Hunter
Arrows Earthquake Musketeer Hunter
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Hunter
Minions Musketeer
Arrows Earthquake Musketeer Hunter
Arrows
Arrows Earthquake
Earthquake Minions Musketeer
Arrows Musketeer Hunter
Arrows
Musketeer Valkyrie Hunter Lumberjack
Arrows Earthquake Musketeer
Arrows
Musketeer
Minions Musketeer
Musketeer
Musketeer

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