My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Fisherman Ram Rider
Giant Snowball
Witch Fisherman Ram Rider
Zap
Inferno Tower Witch Prince Fisherman Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Witch
The Log
Witch Prince Fisherman Ram Rider
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Prince Fisherman Ram Rider
Fireball
Inferno Tower Witch Fisherman Ram Rider
Poison
Inferno Tower Witch Fisherman
Lightning
Valkyrie Inferno Tower Witch Prince Fisherman Ram Rider
Rocket
Valkyrie Inferno Tower Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Fisherman Valkyrie Inferno Tower Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Fisherman Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Ram Rider
Valkyrie
Prince Witch Fisherman Ram Rider
Inferno Tower
Rage
Witch Prince
Witch
Rage Valkyrie Prince Ram Rider
Prince
Valkyrie Arrows Rage Witch Ram Rider
Fisherman
Valkyrie Ram Rider
Ram Rider
Arrows Valkyrie Witch Prince Fisherman

Defense Synergies 0 13

Arrows
Valkyrie Inferno Tower Prince
Valkyrie
Arrows Inferno Tower Witch Prince Fisherman
Inferno Tower
Arrows Valkyrie Prince Fisherman
Rage
Witch
Valkyrie Prince Fisherman
Prince
Arrows Valkyrie Inferno Tower Witch Fisherman
Fisherman
Valkyrie Inferno Tower Witch Prince Ram Rider
Ram Rider
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Ram Rider
Inferno Tower Valkyrie Witch Prince Fisherman Ram Rider
Inferno Tower Witch Prince Fisherman Ram Rider Valkyrie
Inferno Tower Witch Prince Valkyrie Fisherman Ram Rider
Arrows Valkyrie Prince
Arrows Valkyrie
Inferno Tower Ram Rider Arrows Witch
Arrows Valkyrie Inferno Tower Ram Rider
Inferno Tower Witch Prince Fisherman
Valkyrie Inferno Tower Prince Fisherman
Valkyrie Witch Arrows Fisherman Ram Rider
Arrows Inferno Tower Witch Ram Rider
Inferno Tower Prince Valkyrie Witch Ram Rider
Valkyrie Arrows Witch Prince
Inferno Tower Prince Ram Rider
Inferno Tower Prince Fisherman Ram Rider
Arrows Valkyrie Inferno Tower Witch Prince Fisherman
Arrows Valkyrie Witch Prince Fisherman Ram Rider
Arrows Valkyrie Witch Fisherman Ram Rider
Inferno Tower Prince Fisherman Ram Rider
Valkyrie Arrows Witch Prince Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch Prince Fisherman
Arrows Valkyrie Prince Fisherman
Valkyrie Inferno Tower Witch Prince Fisherman Ram Rider
Valkyrie Prince Inferno Tower Fisherman Ram Rider
Inferno Tower Valkyrie Witch Prince Fisherman Ram Rider
Arrows Witch Ram Rider
Prince Valkyrie Inferno Tower Witch Ram Rider
Inferno Tower Valkyrie Prince Fisherman
Valkyrie Inferno Tower Witch Prince
Inferno Tower Witch
Valkyrie Inferno Tower Witch Prince
Arrows Valkyrie Prince
Prince Valkyrie Inferno Tower Witch Ram Rider
Valkyrie Witch
Inferno Tower Witch Valkyrie Prince Fisherman
Arrows Valkyrie Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Fisherman Ram Rider
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows Witch Ram Rider
Arrows Witch
Arrows Ram Rider
Arrows Fisherman Ram Rider
Prince Fisherman
Arrows Valkyrie Prince Fisherman Ram Rider
Arrows
Fisherman
Arrows Fisherman
Arrows Prince Fisherman
Arrows Witch
Arrows
Arrows
Fisherman
Arrows Prince Fisherman
Arrows Valkyrie Witch
Prince
Arrows
Prince Fisherman
Arrows
Arrows Valkyrie Witch
Witch Fisherman
Arrows Witch Fisherman Ram Rider
Arrows Witch Prince Fisherman Ram Rider
Arrows Fisherman
Arrows Witch
Witch
Arrows
Arrows
Prince
Arrows
Witch Prince
Arrows Witch Ram Rider
Arrows
Valkyrie Prince
Arrows
Arrows
Prince
Witch
Witch
Witch Prince

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