My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Guards
Giant Snowball
Bats Minion Horde Guards
Zap
Bats Minion Horde Guards
Barbarian Barrel
Knight Valkyrie Guards Ice Wizard
The Log
Guards
Earthquake
Guards
Arrows
Bats Minion Horde Guards
Royal Delivery
Bats Knight Minion Horde Valkyrie Guards Ice Wizard
Fireball
Minion Horde Ice Wizard
Poison
Bats Minion Horde Guards Ice Wizard
Lightning
Knight Valkyrie Ice Wizard
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Guards Ice Wizard Valkyrie Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Giant
Arrows
Giant Knight
Knight
Bats Arrows Minion Horde Ice Wizard
Minion Horde
Knight Giant
Valkyrie
Bats Giant
Giant
Bats Arrows Minion Horde Valkyrie Guards Ice Wizard
Guards
Giant
Ice Wizard
Knight Giant

Defense Synergies 2 9

Bats
Knight Valkyrie Ice Wizard
Arrows
Knight Valkyrie Ice Wizard
Knight
Bats Ice Wizard Arrows Minion Horde
Minion Horde
Knight Ice Wizard
Valkyrie
Bats Arrows Ice Wizard
Giant
Guards
Ice Wizard
Ice Wizard
Knight Bats Arrows Minion Horde Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Valkyrie
Minion Horde Bats Knight Valkyrie Ice Wizard
Minion Horde Bats Knight Valkyrie Ice Wizard
Minion Horde Bats Knight Valkyrie Guards Ice Wizard
Arrows Valkyrie
Arrows Bats Valkyrie Guards Ice Wizard
Bats Minion Horde Arrows Ice Wizard
Arrows Valkyrie
Minion Horde Ice Wizard
Knight Guards Minion Horde Valkyrie Ice Wizard
Bats Minion Horde Valkyrie Guards Ice Wizard Arrows Knight
Arrows Minion Horde Bats Ice Wizard
Minion Horde Bats Knight Valkyrie Guards Ice Wizard
Valkyrie Bats Arrows Minion Horde Guards
Knight Minion Horde
Minion Horde
Minion Horde Bats Arrows Knight Valkyrie
Arrows Bats Knight Minion Horde Valkyrie Guards Ice Wizard
Arrows Valkyrie Bats Knight Guards Ice Wizard
Valkyrie Bats Arrows Knight Minion Horde Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards
Arrows Knight Valkyrie
Guards Bats Knight Minion Horde Valkyrie
Valkyrie Guards Bats Knight Minion Horde
Knight Minion Horde Valkyrie Guards
Arrows Bats Minion Horde Ice Wizard
Guards Bats Knight Minion Horde Valkyrie Ice Wizard
Knight Minion Horde Valkyrie
Minion Horde Bats Knight Valkyrie
Minion Horde Guards
Bats Knight Minion Horde Valkyrie Guards
Arrows Valkyrie Guards
Knight Minion Horde Valkyrie Guards
Minion Horde Valkyrie
Guards Bats Knight Minion Horde Valkyrie
Bats Arrows Valkyrie Minion Horde Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Valkyrie Guards
Arrows Ice Wizard
Arrows Minion Horde
Arrows Knight Valkyrie Guards
Arrows Minion Horde Valkyrie
Arrows Bats Minion Horde Ice Wizard
Arrows Minion Horde
Arrows Ice Wizard
Arrows
Bats Minion Horde Guards
Arrows Knight Minion Horde Valkyrie
Arrows
Knight
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Bats Minion Horde
Arrows
Arrows Valkyrie
Minion Horde
Arrows
Arrows Minion Horde
Arrows Valkyrie Ice Wizard
Minion Horde
Arrows Ice Wizard
Arrows
Arrows
Bats Arrows Minion Horde Ice Wizard
Bats Minion Horde Guards
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Guards
Arrows Ice Wizard
Arrows
Knight Minion Horde Valkyrie
Arrows
Arrows
Minion Horde
Bats Minion Horde Guards
Bats

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