My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Sparky
Giant Snowball
Goblin Barrel Witch
Zap
Inferno Tower Goblin Barrel Witch Sparky
Barbarian Barrel
Valkyrie Inferno Tower Goblin Barrel Witch Sparky
The Log
Goblin Barrel Witch Sparky
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Goblin Barrel Witch Sparky
Fireball
Inferno Tower Goblin Barrel Witch Sparky
Poison
Inferno Tower Witch Sparky
Lightning
Valkyrie Inferno Tower Witch Sparky
Rocket
Valkyrie Inferno Tower Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rocket Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Valkyrie Giant Inferno Tower Witch Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Barrel Valkyrie Giant

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Goblin Barrel
Valkyrie
Goblin Barrel Giant Witch Sparky
Giant
Arrows Goblin Barrel Sparky Valkyrie Rocket Witch
Inferno Tower
Rocket
Giant
Goblin Barrel
Valkyrie Giant Arrows Sparky
Witch
Valkyrie Giant
Sparky
Arrows Giant Valkyrie Goblin Barrel

Defense Synergies 0 6

Arrows
Valkyrie Inferno Tower Sparky
Valkyrie
Arrows Inferno Tower Witch Sparky
Giant
Inferno Tower
Arrows Valkyrie
Rocket
Goblin Barrel
Witch
Valkyrie
Sparky
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower Sparky
Inferno Tower Sparky Valkyrie Witch
Inferno Tower Rocket Witch Sparky Valkyrie
Inferno Tower Witch Sparky Valkyrie
Arrows Valkyrie Rocket Sparky
Arrows Valkyrie
Inferno Tower Rocket Arrows Witch
Rocket Arrows Valkyrie Inferno Tower Sparky
Inferno Tower Witch Sparky
Valkyrie Inferno Tower Sparky
Valkyrie Witch Arrows
Arrows Inferno Tower Witch
Inferno Tower Sparky Valkyrie Rocket Witch
Valkyrie Rocket Sparky Arrows Witch
Inferno Tower Sparky
Inferno Tower Rocket Sparky
Sparky Arrows Valkyrie Inferno Tower Witch
Arrows Valkyrie Witch
Arrows Valkyrie Witch
Sparky Inferno Tower
Valkyrie Arrows Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch Sparky
Arrows Valkyrie Rocket
Valkyrie Inferno Tower Rocket Witch Sparky
Valkyrie Rocket Inferno Tower Sparky
Inferno Tower Valkyrie Witch Sparky
Arrows Rocket Witch
Rocket Sparky Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Sparky
Rocket Valkyrie Inferno Tower Witch Sparky
Inferno Tower Witch Sparky
Valkyrie Inferno Tower Witch Sparky
Rocket Arrows Valkyrie
Rocket Valkyrie Inferno Tower Witch Sparky
Valkyrie Witch Sparky
Inferno Tower Witch Sparky Valkyrie Rocket
Arrows Valkyrie Inferno Tower Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Sparky
Arrows
Rocket Arrows Sparky
Arrows Valkyrie Rocket Sparky
Rocket Arrows Valkyrie Sparky
Arrows Rocket Witch
Arrows Witch Sparky
Arrows
Arrows
Rocket Sparky
Rocket Arrows Valkyrie Sparky
Arrows Rocket
Rocket Sparky
Arrows Rocket
Arrows Sparky
Rocket Arrows Witch Sparky
Arrows Rocket Sparky
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Sparky
Rocket Arrows Valkyrie Witch
Rocket Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows
Arrows Valkyrie Witch Sparky
Witch
Arrows Witch Sparky
Arrows Witch Sparky
Rocket Arrows Sparky
Arrows Witch Sparky
Rocket Witch
Sparky
Arrows Rocket Sparky
Rocket Arrows Sparky
Sparky
Rocket Arrows Sparky
Rocket Witch
Rocket Arrows Witch
Arrows
Valkyrie Rocket Sparky
Arrows
Rocket Arrows Sparky
Sparky
Rocket Witch Sparky
Rocket Witch
Rocket Witch Sparky

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