My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Furnace Royal Hogs
Zap
Furnace Royal Hogs
Barbarian Barrel
Valkyrie Furnace Wizard Royal Hogs
The Log
Furnace Royal Hogs
Earthquake
Furnace Royal Hogs
Arrows
Furnace Royal Hogs
Royal Delivery
Valkyrie Wizard Royal Hogs P.E.K.K.A
Fireball
Furnace Wizard Royal Hogs
Poison
Furnace Wizard Royal Hogs
Lightning
Valkyrie Furnace Wizard
Rocket
Valkyrie Furnace Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Valkyrie Furnace Wizard Royal Hogs Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Valkyrie Furnace

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mirror P.E.K.K.A
Valkyrie
Furnace Wizard Royal Hogs P.E.K.K.A
Furnace
Valkyrie Royal Hogs Mirror P.E.K.K.A
Wizard
Valkyrie Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Valkyrie Furnace Wizard
Rocket
Mirror
Mirror
Arrows Furnace Rocket
P.E.K.K.A
Arrows Valkyrie Furnace Wizard

Defense Synergies 2 8

Arrows
Mirror Valkyrie Furnace P.E.K.K.A
Valkyrie
Arrows Furnace Wizard Mirror P.E.K.K.A
Furnace
Mirror Arrows Valkyrie
Wizard
Valkyrie P.E.K.K.A
Royal Hogs
Rocket
Mirror
Arrows Furnace Valkyrie
P.E.K.K.A
Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
P.E.K.K.A Valkyrie Furnace
Furnace Rocket P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Furnace
Arrows Valkyrie Rocket P.E.K.K.A
Arrows Valkyrie Furnace
Furnace Rocket Arrows Wizard
Rocket Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Furnace
Valkyrie
Valkyrie Arrows Furnace Wizard
Arrows Furnace Wizard
Furnace P.E.K.K.A Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Arrows Furnace P.E.K.K.A
P.E.K.K.A Furnace
Rocket Furnace P.E.K.K.A
Wizard Arrows Valkyrie Furnace P.E.K.K.A
Arrows Valkyrie Furnace Wizard
Arrows Valkyrie Furnace Wizard
P.E.K.K.A
Valkyrie Wizard Arrows Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace P.E.K.K.A
Arrows Valkyrie Wizard Rocket
P.E.K.K.A Valkyrie Furnace Rocket
Valkyrie Rocket P.E.K.K.A
P.E.K.K.A Valkyrie
Arrows Furnace Wizard Rocket
Rocket P.E.K.K.A Valkyrie Furnace
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Arrows Valkyrie
Rocket P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Furnace
Valkyrie Furnace Rocket P.E.K.K.A
Arrows Valkyrie Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket
Wizard Rocket Arrows Valkyrie Furnace
Arrows Wizard Furnace Rocket
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Rocket
Rocket Arrows Valkyrie Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows Furnace
Rocket Arrows Furnace Wizard
Arrows Furnace Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard
Rocket Arrows Valkyrie Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Valkyrie Furnace Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Furnace Wizard
Rocket Wizard
Arrows Wizard Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Arrows
Valkyrie Wizard Rocket
Arrows Wizard
Rocket Arrows
P.E.K.K.A
Rocket
Rocket
Rocket

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