My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Giant Witch Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit Night Witch
Giant Snowball
Flying Machine Witch Night Witch
Zap
Flying Machine Witch Bandit Night Witch
Barbarian Barrel
Valkyrie Witch Bandit Night Witch
The Log
Witch Bandit
Earthquake
Witch
Arrows
Flying Machine Witch Night Witch
Royal Delivery
Valkyrie Flying Machine Witch Bandit Night Witch
Fireball
Flying Machine Witch Bandit Night Witch
Poison
Flying Machine Witch Night Witch
Lightning
Valkyrie Witch Bandit Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Valkyrie Flying Machine Night Witch Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Valkyrie Flying Machine

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Bandit Night Witch
Valkyrie
Flying Machine Giant Witch Bandit
Flying Machine
Valkyrie Giant
Giant
Arrows Night Witch Valkyrie Flying Machine Rocket Witch Bandit
Rocket
Giant
Witch
Valkyrie Giant Bandit
Bandit
Arrows Valkyrie Giant Witch
Night Witch
Giant Arrows

Defense Synergies 0 8

Arrows
Valkyrie Bandit
Valkyrie
Arrows Flying Machine Witch Bandit Night Witch
Flying Machine
Valkyrie Bandit
Giant
Rocket
Witch
Valkyrie Bandit
Bandit
Arrows Valkyrie Flying Machine Witch
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Flying Machine
Valkyrie Flying Machine Witch Bandit Night Witch
Rocket Witch Valkyrie Bandit Night Witch
Witch Night Witch Valkyrie Bandit
Arrows Valkyrie Rocket
Arrows Valkyrie Flying Machine Bandit Night Witch
Rocket Arrows Flying Machine Witch Night Witch
Rocket Arrows Valkyrie Flying Machine Bandit
Witch Night Witch
Valkyrie Bandit Night Witch
Valkyrie Witch Arrows Flying Machine Bandit Night Witch
Arrows Flying Machine Witch Night Witch
Night Witch Valkyrie Flying Machine Rocket Witch Bandit
Valkyrie Rocket Arrows Witch Night Witch
Bandit
Rocket Bandit
Arrows Valkyrie Witch Night Witch
Arrows Valkyrie Flying Machine Witch Bandit Night Witch
Arrows Valkyrie Witch Flying Machine Bandit
Valkyrie Arrows Flying Machine Witch Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bandit
Bandit Arrows Valkyrie Flying Machine Rocket
Bandit Valkyrie Rocket Witch
Valkyrie Rocket Bandit Night Witch
Valkyrie Witch Bandit Night Witch
Arrows Rocket Flying Machine Witch
Rocket Valkyrie Flying Machine Witch Bandit Night Witch
Valkyrie
Rocket Valkyrie Flying Machine Witch Bandit
Witch
Valkyrie Flying Machine Witch
Rocket Arrows Valkyrie
Rocket Valkyrie Witch Bandit Night Witch
Valkyrie Flying Machine Witch
Witch Valkyrie Flying Machine Rocket Night Witch
Arrows Valkyrie Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine Rocket Bandit
Arrows Flying Machine Bandit
Rocket Arrows Flying Machine Bandit
Arrows Valkyrie Flying Machine Rocket
Rocket Arrows Valkyrie
Arrows Flying Machine Rocket Witch
Arrows Flying Machine Witch
Arrows Flying Machine
Arrows Flying Machine Bandit
Rocket Night Witch
Rocket Arrows Valkyrie Flying Machine Bandit
Arrows Flying Machine Rocket
Flying Machine Rocket Bandit
Arrows Flying Machine Rocket Bandit
Arrows Flying Machine
Rocket Arrows Flying Machine Witch Bandit
Arrows Flying Machine Rocket Bandit
Arrows Rocket
Rocket Night Witch
Rocket Arrows Flying Machine Bandit
Rocket Arrows Valkyrie Flying Machine Witch
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Arrows Flying Machine
Arrows Valkyrie Witch
Witch
Arrows Flying Machine Witch Bandit
Arrows Flying Machine Witch Bandit
Rocket Arrows Bandit
Arrows Flying Machine Witch Night Witch
Rocket Flying Machine Witch
Night Witch
Arrows Rocket Bandit Night Witch
Rocket Arrows
Rocket Arrows
Flying Machine Rocket Witch Bandit Night Witch
Rocket Arrows Flying Machine Witch
Arrows
Valkyrie Flying Machine Rocket
Arrows Flying Machine
Rocket Arrows
Flying Machine
Flying Machine Rocket Witch
Flying Machine Rocket Witch
Flying Machine Rocket Witch Bandit

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