My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Lava Hound
Giant Snowball
Guards Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Zap
Guards Inferno Dragon Lava Hound
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Guards
Arrows
Guards Lava Hound
Royal Delivery
Guards Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Fireball
Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Poison
Guards Electro Dragon Lava Hound
Lightning
Baby Dragon Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Baby Dragon Inferno Dragon Electro Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Tornado Baby Dragon

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Lightning
Guards
Lava Hound
Tornado
Baby Dragon Electro Dragon
Baby Dragon
Tornado Lava Hound Electro Dragon Lightning Inferno Dragon
Electro Dragon
Lava Hound Tornado Baby Dragon Inferno Dragon
Lightning
Lava Hound Arrows Baby Dragon
Inferno Dragon
Lava Hound Baby Dragon Electro Dragon
Lava Hound
Arrows Baby Dragon Electro Dragon Lightning Inferno Dragon Guards

Defense Synergies 0 10

Arrows
Tornado Lightning
Guards
Baby Dragon Electro Dragon
Tornado
Arrows Baby Dragon Electro Dragon Inferno Dragon
Baby Dragon
Guards Tornado Electro Dragon Inferno Dragon
Electro Dragon
Guards Tornado Baby Dragon Inferno Dragon
Lightning
Arrows
Inferno Dragon
Tornado Baby Dragon Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Electro Dragon
Inferno Dragon Electro Dragon
Tornado Electro Dragon Lightning Inferno Dragon
Inferno Dragon Guards Electro Dragon
Lightning Arrows Tornado
Arrows Tornado Guards Baby Dragon Electro Dragon
Tornado Lightning Inferno Dragon Arrows Baby Dragon Electro Dragon
Lightning Arrows Baby Dragon Electro Dragon
Inferno Dragon Tornado
Guards Tornado
Guards Arrows Tornado Baby Dragon Electro Dragon
Arrows Inferno Dragon Tornado Baby Dragon Electro Dragon
Guards Electro Dragon Lightning
Arrows Guards Tornado Baby Dragon Electro Dragon
Inferno Dragon
Tornado Lightning Inferno Dragon
Arrows Tornado Electro Dragon
Arrows Guards Tornado Baby Dragon Electro Dragon
Arrows Tornado Baby Dragon Guards Electro Dragon Inferno Dragon
Tornado Inferno Dragon
Arrows Guards Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Baby Dragon Electro Dragon Lightning Inferno Dragon
Guards Electro Dragon Lightning
Guards Lightning Tornado
Guards Inferno Dragon
Arrows Tornado Baby Dragon Electro Dragon
Guards Lightning
Inferno Dragon
Electro Dragon Lightning Tornado Baby Dragon Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Electro Dragon
Lightning Arrows Guards Tornado
Lightning Guards
Baby Dragon Electro Dragon
Guards Electro Dragon Tornado Baby Dragon Lightning Inferno Dragon
Arrows Baby Dragon Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Baby Dragon Electro Dragon
Arrows Tornado Baby Dragon Electro Dragon
Lightning Arrows Baby Dragon Electro Dragon
Lightning Arrows Guards
Arrows Baby Dragon
Arrows Tornado Baby Dragon Electro Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Electro Dragon Lightning
Arrows Tornado Electro Dragon Lightning
Lightning Guards Tornado Electro Dragon
Lightning Arrows Tornado Electro Dragon
Lightning Arrows Tornado Baby Dragon Electro Dragon
Lightning Baby Dragon
Lightning Arrows Baby Dragon Electro Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Electro Dragon
Lightning Arrows Baby Dragon Electro Dragon
Lightning Arrows Tornado
Lightning
Lightning Arrows Baby Dragon Electro Dragon
Lightning Arrows Tornado Baby Dragon Electro Dragon
Lightning Baby Dragon
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Baby Dragon Electro Dragon
Arrows Tornado Baby Dragon Electro Dragon
Inferno Dragon
Arrows Tornado Baby Dragon Electro Dragon Lightning
Lightning Arrows Tornado Baby Dragon Electro Dragon
Lightning Arrows Tornado Baby Dragon
Lightning Arrows Tornado Baby Dragon Electro Dragon
Electro Dragon Lightning Guards
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Guards Electro Dragon
Lightning Arrows Tornado Baby Dragon Electro Dragon
Arrows
Lightning Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon Lightning
Lightning Arrows Tornado
Electro Dragon
Electro Dragon Guards Tornado Baby Dragon Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Baby Dragon

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