My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Tombstone Mega Minion Witch
Zap
Tombstone Witch
Barbarian Barrel
Tombstone Witch
The Log
Tombstone Witch
Earthquake
Tombstone Witch
Arrows
Tombstone Witch
Royal Delivery
Mega Minion Witch
Fireball
Tombstone Mega Minion Witch
Poison
Tombstone Mega Minion Witch
Lightning
Tombstone Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Tombstone Mega Minion Giant Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Tombstone

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mega Minion Lightning
Tombstone
Mega Minion
Giant Arrows
Giant
Arrows Mega Minion Rage Lightning Witch The Log
Rage
Giant Witch
Witch
Rage Giant
Lightning
Giant Arrows
The Log
Giant

Defense Synergies 0 8

Arrows
Tombstone Mega Minion Lightning
Tombstone
Arrows Mega Minion
Mega Minion
Arrows Tombstone Witch The Log
Giant
Rage
Witch
Mega Minion The Log
Lightning
Arrows The Log
The Log
Mega Minion Witch Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Mega Minion The Log
Tombstone Mega Minion Witch The Log
Witch Tombstone Mega Minion Lightning
Witch Tombstone Mega Minion
Lightning Arrows Tombstone The Log
Arrows The Log Mega Minion
Mega Minion Lightning Arrows Tombstone Witch
Lightning Arrows The Log
Witch Tombstone
Witch Arrows Tombstone Mega Minion The Log
Arrows Mega Minion Witch
Tombstone Witch Lightning The Log
Arrows Tombstone Mega Minion Witch The Log
Tombstone
Lightning The Log
Arrows Tombstone Witch
Arrows Tombstone Mega Minion Witch The Log
Arrows Witch The Log Tombstone Mega Minion
Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch
Arrows Mega Minion Lightning The Log
Tombstone Witch Lightning The Log
Lightning The Log
Tombstone Witch
Arrows Witch
Tombstone Mega Minion Witch Lightning
Lightning Tombstone Mega Minion Witch The Log
Witch Tombstone Mega Minion
Tombstone Mega Minion Witch
Lightning Arrows The Log
Lightning Tombstone Witch
Witch
Tombstone Witch Mega Minion Lightning The Log
Arrows Mega Minion Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows The Log
Arrows The Log
Lightning Arrows The Log
Lightning Arrows The Log
Arrows The Log
Arrows Mega Minion Witch
Arrows Witch The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning
Lightning Arrows The Log
Lightning Arrows
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows Witch The Log
Lightning Arrows The Log
Lightning Arrows
Lightning
Lightning Arrows Mega Minion The Log
Lightning Arrows Witch The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Witch
Mega Minion Witch
Arrows The Log Witch Lightning
Lightning Arrows Witch The Log
Lightning Arrows The Log
Lightning Arrows Witch
Lightning Mega Minion Witch
Lightning Mega Minion
Lightning Arrows The Log
Lightning Arrows
Arrows Lightning The Log
Lightning Tombstone Witch
Lightning Arrows Mega Minion Witch
Arrows The Log
Lightning Mega Minion
Arrows The Log Lightning
Lightning Arrows
Mega Minion
Witch Lightning The Log
Witch Lightning
Lightning Witch The Log

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