My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Tesla Valkyrie Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Baby Dragon Balloon Electro Wizard Lumberjack
Fireball
Tesla Baby Dragon Balloon Electro Wizard Lumberjack
Poison
Balloon Electro Wizard
Lightning
Tesla Valkyrie Baby Dragon Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Valkyrie Baby Dragon Electro Wizard Lumberjack Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Valkyrie Baby Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack
Tesla
Valkyrie
Balloon Lumberjack Baby Dragon Electro Wizard
Rocket
Baby Dragon
Valkyrie Balloon Electro Wizard Lumberjack
Balloon
Arrows Valkyrie Lumberjack Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Balloon Lumberjack
Lumberjack
Valkyrie Balloon Arrows Baby Dragon Electro Wizard

Defense Synergies 0 11

Arrows
Tesla Valkyrie Lumberjack
Tesla
Arrows Valkyrie Baby Dragon Electro Wizard
Valkyrie
Arrows Tesla Baby Dragon Electro Wizard Lumberjack
Rocket
Baby Dragon
Tesla Valkyrie Lumberjack
Balloon
Electro Wizard
Tesla Valkyrie Lumberjack
Lumberjack
Arrows Valkyrie Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Valkyrie Baby Dragon Electro Wizard
Lumberjack Tesla Valkyrie Electro Wizard
Tesla Rocket Lumberjack Valkyrie Electro Wizard
Tesla Lumberjack Valkyrie Electro Wizard
Arrows Valkyrie Rocket Lumberjack
Arrows Tesla Valkyrie Baby Dragon Electro Wizard Lumberjack
Tesla Rocket Electro Wizard Arrows Baby Dragon
Rocket Arrows Tesla Valkyrie Baby Dragon Electro Wizard
Tesla Lumberjack
Tesla Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Arrows Tesla Baby Dragon Lumberjack
Arrows Tesla Baby Dragon Electro Wizard
Tesla Lumberjack Valkyrie Rocket Electro Wizard
Valkyrie Rocket Arrows Tesla Baby Dragon Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Rocket Tesla Electro Wizard Lumberjack
Tesla Arrows Valkyrie Electro Wizard Lumberjack
Arrows Tesla Valkyrie Baby Dragon Electro Wizard Lumberjack
Arrows Valkyrie Baby Dragon Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Valkyrie Arrows Tesla Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Tesla Electro Wizard
Electro Wizard Arrows Tesla Valkyrie Rocket Baby Dragon Lumberjack
Lumberjack Valkyrie Rocket Electro Wizard
Valkyrie Rocket Lumberjack Tesla Electro Wizard
Tesla Valkyrie Lumberjack
Arrows Rocket Tesla Baby Dragon Electro Wizard
Rocket Tesla Valkyrie Electro Wizard Lumberjack
Tesla Valkyrie Lumberjack
Rocket Electro Wizard Valkyrie Baby Dragon
Tesla
Tesla Valkyrie Lumberjack
Rocket Arrows Valkyrie Electro Wizard
Rocket Tesla Valkyrie Lumberjack
Tesla Valkyrie Baby Dragon
Tesla Electro Wizard Valkyrie Rocket Baby Dragon Lumberjack
Arrows Valkyrie Tesla Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Baby Dragon
Arrows Baby Dragon Electro Wizard
Rocket Arrows Baby Dragon
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Rocket Electro Wizard Lumberjack
Rocket Arrows Valkyrie Electro Wizard
Arrows Rocket Baby Dragon
Rocket Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon
Arrows Rocket
Rocket
Rocket Arrows Baby Dragon Electro Wizard
Rocket Arrows Valkyrie Baby Dragon
Rocket Baby Dragon
Rocket Arrows
Rocket
Rocket Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Rocket Electro Wizard
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Rocket
Rocket Arrows Baby Dragon Electro Wizard
Arrows
Valkyrie Rocket Baby Dragon Electro Wizard Lumberjack
Arrows Baby Dragon
Rocket Arrows
Rocket Baby Dragon Electro Wizard
Rocket Electro Wizard
Rocket Baby Dragon Electro Wizard

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