My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Tesla Valkyrie Goblin Barrel Electro Wizard
The Log
Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Goblin Barrel Electro Wizard
Fireball
Tesla Goblin Barrel Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Tesla Valkyrie Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Lightning Mega Knight
Tesla
Valkyrie
Goblin Barrel Electro Wizard
Goblin Barrel
Valkyrie Arrows Mega Knight
Lightning
Arrows
The Log
Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Arrows Goblin Barrel The Log Electro Wizard

Defense Synergies 2 11

Arrows
Mega Knight Tesla Valkyrie Lightning
Tesla
The Log Arrows Valkyrie Electro Wizard
Valkyrie
Arrows Tesla The Log Electro Wizard
Goblin Barrel
Lightning
Arrows The Log
The Log
Tesla Valkyrie Lightning Electro Wizard Mega Knight
Electro Wizard
Tesla Valkyrie The Log Mega Knight
Mega Knight
Arrows The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Valkyrie The Log Electro Wizard
Tesla Valkyrie The Log Electro Wizard Mega Knight
Tesla Mega Knight Valkyrie Lightning Electro Wizard
Tesla Valkyrie Electro Wizard Mega Knight
Lightning Arrows Valkyrie The Log Mega Knight
Arrows The Log Tesla Valkyrie Electro Wizard Mega Knight
Tesla Lightning Electro Wizard Arrows
Lightning Arrows Tesla Valkyrie The Log Electro Wizard Mega Knight
Tesla
Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Tesla The Log Mega Knight
Arrows Tesla Electro Wizard
Tesla Mega Knight Valkyrie Lightning The Log Electro Wizard
Valkyrie Mega Knight Arrows Tesla The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Lightning The Log Electro Wizard Mega Knight
Tesla Mega Knight Arrows Valkyrie Electro Wizard
Arrows Tesla Mega Knight Valkyrie The Log Electro Wizard
Arrows Valkyrie The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Valkyrie Mega Knight Arrows Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Valkyrie Lightning The Log Mega Knight
Mega Knight Valkyrie Lightning The Log Electro Wizard
Valkyrie Lightning Mega Knight Tesla The Log Electro Wizard
Tesla Valkyrie Mega Knight
Arrows Tesla Electro Wizard
Tesla Valkyrie Lightning Electro Wizard
Mega Knight Tesla Valkyrie
Lightning Electro Wizard Mega Knight Valkyrie The Log
Tesla
Mega Knight Tesla Valkyrie
Lightning Mega Knight Arrows Valkyrie The Log Electro Wizard
Lightning Mega Knight Tesla Valkyrie
Tesla Valkyrie Mega Knight
Tesla Electro Wizard Valkyrie Lightning The Log
Arrows Valkyrie Mega Knight Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Electro Wizard
Lightning Arrows Valkyrie The Log Electro Wizard
Lightning Arrows
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows The Log Mega Knight
Lightning Arrows
Lightning
Lightning Arrows The Log Electro Wizard Mega Knight
Lightning Arrows Valkyrie The Log Mega Knight
Lightning The Log Mega Knight
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Valkyrie Mega Knight
Arrows The Log Lightning Electro Wizard
Lightning Arrows The Log Mega Knight
Lightning Arrows The Log
Lightning Arrows Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows The Log Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning The Log
Lightning Electro Wizard
Lightning Arrows Electro Wizard
Arrows The Log
Lightning Valkyrie Electro Wizard Mega Knight
Arrows The Log Lightning
Lightning Arrows
Mega Knight
Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard Mega Knight

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