My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Musketeer Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Musketeer
Zap
Royal Giant Prince
Barbarian Barrel
Tesla Musketeer
The Log
Royal Giant Musketeer Prince
Earthquake
Tesla
Arrows
Royal Delivery
Musketeer Prince P.E.K.K.A
Fireball
Tesla Musketeer
Poison
Musketeer
Lightning
Tesla Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tesla Musketeer Prince Royal Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Tesla Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Prince Lightning
Tesla
Royal Giant
Arrows Lightning Musketeer The Log
Musketeer
Royal Giant Prince P.E.K.K.A The Log
Prince
Arrows Musketeer Lightning The Log
Lightning
Royal Giant Arrows Prince
P.E.K.K.A
Arrows Musketeer The Log
The Log
Royal Giant Musketeer Prince P.E.K.K.A

Defense Synergies 5 7

Arrows
Tesla Prince Lightning P.E.K.K.A
Tesla
Musketeer The Log Arrows Prince
Royal Giant
Musketeer
Tesla The Log P.E.K.K.A
Prince
The Log Arrows Tesla
Lightning
Arrows The Log
P.E.K.K.A
The Log Arrows Musketeer
The Log
Tesla Musketeer Prince P.E.K.K.A Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Musketeer The Log
P.E.K.K.A Tesla Musketeer Prince The Log
Tesla Prince P.E.K.K.A Musketeer Lightning
Tesla Prince P.E.K.K.A Musketeer
Lightning Arrows Prince P.E.K.K.A The Log
Arrows The Log Tesla Musketeer
Tesla Musketeer Lightning Arrows
Lightning Arrows Tesla Musketeer P.E.K.K.A The Log
Tesla P.E.K.K.A Musketeer Prince
Tesla Musketeer Prince
Arrows Tesla Musketeer The Log
Arrows Tesla Musketeer
Tesla Prince P.E.K.K.A Musketeer Lightning The Log
Arrows Tesla Prince P.E.K.K.A The Log
P.E.K.K.A Tesla Prince
Tesla Prince Lightning P.E.K.K.A The Log
Tesla Arrows Musketeer Prince P.E.K.K.A
Arrows Tesla Musketeer Prince The Log
Arrows The Log Tesla Musketeer
P.E.K.K.A Tesla Musketeer Prince
Arrows Tesla Musketeer Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Prince P.E.K.K.A
Arrows Tesla Musketeer Prince Lightning The Log
P.E.K.K.A Musketeer Prince Lightning The Log
Prince Lightning P.E.K.K.A Tesla Musketeer The Log
P.E.K.K.A Tesla Musketeer Prince
Arrows Tesla Musketeer
Prince P.E.K.K.A Tesla Musketeer Lightning
P.E.K.K.A Tesla Prince
Lightning P.E.K.K.A Prince The Log
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer Prince
Lightning P.E.K.K.A Arrows Prince The Log
Prince Lightning P.E.K.K.A Tesla
Tesla Musketeer
Tesla Musketeer Prince Lightning P.E.K.K.A The Log
Arrows Tesla Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Musketeer The Log
Arrows Musketeer The Log
Lightning Arrows The Log
Lightning Arrows Musketeer Prince The Log
Arrows The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Musketeer Prince
Lightning Arrows Musketeer Prince The Log
Lightning Arrows Musketeer
Lightning Musketeer The Log
Lightning Arrows Musketeer
Lightning Arrows Musketeer Prince The Log
Lightning Arrows Musketeer The Log
Lightning Arrows Musketeer The Log
Lightning Arrows
Lightning
Lightning Arrows Musketeer Prince The Log
Lightning Arrows The Log
Lightning Musketeer Prince The Log
Lightning Arrows
Musketeer Prince Lightning The Log
Lightning Arrows Musketeer The Log
Arrows The Log
Arrows The Log Musketeer Lightning
Lightning Arrows Musketeer Prince The Log
Lightning Arrows Musketeer The Log
Lightning Arrows Musketeer
Lightning Musketeer
Lightning
Lightning Arrows Musketeer The Log
Lightning Arrows
P.E.K.K.A Prince
Arrows Lightning The Log
Lightning Musketeer Prince
Lightning Arrows Musketeer
Arrows The Log
Lightning Musketeer Prince
Arrows The Log Musketeer Lightning
Lightning Arrows
Musketeer Prince P.E.K.K.A
Musketeer Lightning The Log
Musketeer Lightning
Lightning Musketeer Prince The Log

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