My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Tesla Wizard Skeleton Army Witch Giant Skeleton
The Log
Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Witch Giant Skeleton
Fireball
Tesla Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Tesla Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Tesla Mini P.E.K.K.A Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Giant Skeleton
Tesla
Mini P.E.K.K.A
Arrows Wizard Rage Giant Skeleton
Wizard
Mini P.E.K.K.A Rage Giant Skeleton
Rage
Witch Mini P.E.K.K.A Wizard Giant Skeleton
Skeleton Army
Witch
Rage Giant Skeleton
Giant Skeleton
Arrows Mini P.E.K.K.A Wizard Rage Witch

Defense Synergies 0 13

Arrows
Tesla Mini P.E.K.K.A Giant Skeleton
Tesla
Arrows Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Arrows Tesla Wizard Skeleton Army Witch
Wizard
Tesla Mini P.E.K.K.A Skeleton Army Giant Skeleton
Rage
Skeleton Army
Tesla Mini P.E.K.K.A Wizard Giant Skeleton
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Arrows Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Mini P.E.K.K.A Skeleton Army Tesla Witch
Tesla Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Tesla Mini P.E.K.K.A Skeleton Army Witch
Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Skeleton Army Tesla
Tesla Arrows Wizard Witch
Arrows Tesla Giant Skeleton
Tesla Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A Giant Skeleton
Skeleton Army Witch Arrows Tesla Wizard Giant Skeleton
Arrows Tesla Wizard Witch
Tesla Mini P.E.K.K.A Skeleton Army Wizard Witch Giant Skeleton
Wizard Skeleton Army Arrows Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Tesla
Skeleton Army Tesla Mini P.E.K.K.A
Tesla Wizard Arrows Mini P.E.K.K.A Skeleton Army Witch
Arrows Tesla Wizard Skeleton Army Witch
Arrows Wizard Witch Tesla Giant Skeleton
Mini P.E.K.K.A Tesla
Wizard Skeleton Army Arrows Tesla Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla Witch Giant Skeleton
Arrows Tesla Mini P.E.K.K.A Wizard
Skeleton Army Giant Skeleton Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Giant Skeleton Tesla
Giant Skeleton Tesla Mini P.E.K.K.A Skeleton Army Witch
Arrows Wizard Tesla Witch
Mini P.E.K.K.A Skeleton Army Tesla Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tesla Skeleton Army
Giant Skeleton Mini P.E.K.K.A Skeleton Army Witch
Witch Tesla Skeleton Army
Tesla Mini P.E.K.K.A Witch Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Tesla Wizard Witch
Wizard Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Mini P.E.K.K.A Giant Skeleton
Arrows Tesla Mini P.E.K.K.A Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Witch
Giant Skeleton
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Skeleton Army Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Giant Skeleton
Witch Giant Skeleton
Witch
Witch Giant Skeleton

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