My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Baby Dragon Miner
Zap
Barbarian Barrel
Tesla Valkyrie Ice Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Miner Ice Wizard
Fireball
Tesla Hog Rider Baby Dragon Ice Wizard
Poison
Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Valkyrie Baby Dragon Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Ice Wizard Tesla Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Miner Ice Wizard Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Miner
Tesla
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider Baby Dragon Ice Wizard
Valkyrie
Hog Rider Mini P.E.K.K.A Baby Dragon
Hog Rider
Arrows Valkyrie Mini P.E.K.K.A Baby Dragon
Baby Dragon
Mini P.E.K.K.A Valkyrie Hog Rider Miner Ice Wizard
Miner
Arrows Baby Dragon
Ice Wizard
Mini P.E.K.K.A Baby Dragon

Defense Synergies 1 12

Arrows
Tesla Mini P.E.K.K.A Valkyrie Ice Wizard
Tesla
Arrows Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A
Arrows Tesla Valkyrie Baby Dragon Ice Wizard
Valkyrie
Arrows Tesla Mini P.E.K.K.A Baby Dragon Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Tesla Mini P.E.K.K.A Valkyrie
Miner
Ice Wizard
Baby Dragon Arrows Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Baby Dragon
Mini P.E.K.K.A Tesla Valkyrie Ice Wizard
Tesla Mini P.E.K.K.A Valkyrie Ice Wizard
Tesla Mini P.E.K.K.A Valkyrie Ice Wizard
Arrows Mini P.E.K.K.A Valkyrie
Arrows Tesla Valkyrie Baby Dragon Ice Wizard
Tesla Arrows Baby Dragon Ice Wizard
Arrows Tesla Valkyrie Baby Dragon
Tesla Mini P.E.K.K.A Ice Wizard
Tesla Mini P.E.K.K.A Valkyrie Miner Ice Wizard
Valkyrie Ice Wizard Arrows Tesla Baby Dragon
Arrows Tesla Baby Dragon Ice Wizard
Tesla Mini P.E.K.K.A Valkyrie Ice Wizard
Valkyrie Arrows Tesla Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Arrows Mini P.E.K.K.A Valkyrie
Arrows Tesla Valkyrie Baby Dragon Ice Wizard
Arrows Valkyrie Baby Dragon Tesla Ice Wizard
Mini P.E.K.K.A Tesla
Valkyrie Arrows Tesla Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tesla
Arrows Tesla Mini P.E.K.K.A Valkyrie Baby Dragon Miner
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Tesla
Tesla Mini P.E.K.K.A Valkyrie
Arrows Tesla Baby Dragon Ice Wizard
Mini P.E.K.K.A Tesla Valkyrie Ice Wizard
Mini P.E.K.K.A Tesla Valkyrie
Mini P.E.K.K.A Valkyrie Baby Dragon
Tesla
Tesla Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Tesla Valkyrie
Tesla Valkyrie Baby Dragon
Tesla Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Valkyrie Tesla Mini P.E.K.K.A Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Miner Ice Wizard
Arrows Baby Dragon Miner
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows Miner
Mini P.E.K.K.A
Miner Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Valkyrie Baby Dragon Miner
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Ice Wizard
Arrows Miner Baby Dragon Ice Wizard
Arrows Baby Dragon Miner
Miner Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard
Mini P.E.K.K.A
Arrows Miner
Arrows
Arrows
Arrows Baby Dragon Ice Wizard
Arrows
Miner Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon Miner

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