My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Tesla Inferno Tower Electro Wizard
The Log
Earthquake
Tesla Inferno Tower
Arrows
Royal Delivery
Electro Wizard
Fireball
Tesla Inferno Tower Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Tesla Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Tesla Freeze Electro Wizard Inferno Tower Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Tesla Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Golem Freeze Lightning
Tesla
Inferno Tower
Mirror
Arrows Freeze Lightning
Freeze
Arrows Mirror
Lightning
Golem Arrows Mirror
Golem
Arrows Lightning Electro Wizard
Electro Wizard
Golem

Defense Synergies 3 8

Arrows
Mirror Tesla Inferno Tower Lightning
Tesla
Mirror Arrows Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Arrows Tesla Mirror
Mirror
Arrows Tesla Inferno Tower Electro Wizard
Freeze
Electro Wizard
Lightning
Arrows
Golem
Electro Wizard
Inferno Tower Tesla Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Inferno Tower Electro Wizard
Inferno Tower Tesla Electro Wizard
Tesla Inferno Tower Freeze Lightning Electro Wizard
Tesla Inferno Tower Electro Wizard
Lightning Arrows
Arrows Freeze Tesla Electro Wizard
Tesla Inferno Tower Lightning Electro Wizard Arrows Freeze
Lightning Arrows Tesla Inferno Tower Electro Wizard
Tesla Inferno Tower
Tesla Inferno Tower Electro Wizard
Electro Wizard Arrows Tesla Freeze
Arrows Tesla Inferno Tower Electro Wizard
Tesla Inferno Tower Freeze Lightning Electro Wizard
Arrows Tesla Freeze Electro Wizard
Inferno Tower Tesla Electro Wizard
Inferno Tower Tesla Freeze Lightning Electro Wizard
Tesla Arrows Inferno Tower Electro Wizard
Arrows Tesla Electro Wizard
Arrows Freeze Tesla Electro Wizard
Tesla Inferno Tower Electro Wizard
Arrows Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower Electro Wizard
Electro Wizard Arrows Tesla Lightning
Inferno Tower Lightning Electro Wizard
Lightning Tesla Inferno Tower Electro Wizard
Inferno Tower Tesla
Arrows Tesla Freeze Electro Wizard
Tesla Inferno Tower Lightning Electro Wizard
Inferno Tower Tesla
Freeze Lightning Electro Wizard Inferno Tower
Inferno Tower Tesla
Tesla Inferno Tower
Lightning Arrows Electro Wizard
Lightning Tesla Inferno Tower
Tesla
Tesla Inferno Tower Electro Wizard Freeze Lightning
Arrows Tesla Inferno Tower Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Freeze
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows Freeze
Arrows
Arrows Freeze
Arrows
Arrows Freeze Lightning
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows Freeze
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Freeze
Lightning
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Freeze
Arrows Lightning Electro Wizard
Lightning Arrows
Lightning Arrows
Lightning Arrows Electro Wizard
Lightning Electro Wizard Freeze
Lightning
Lightning Arrows
Lightning Arrows Freeze Electro Wizard
Arrows Lightning
Lightning Electro Wizard Freeze
Lightning Arrows Electro Wizard
Freeze
Arrows
Lightning Electro Wizard
Arrows Lightning
Lightning Arrows
Freeze Lightning Electro Wizard
Lightning Electro Wizard
Lightning Freeze Electro Wizard

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