My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon
Giant Snowball
Minion Horde Skeleton Army Witch Balloon
Zap
Minion Horde Skeleton Army Witch Balloon
Barbarian Barrel
Tesla Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Tesla Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Skeleton Army Witch Balloon
Fireball
Tesla Minion Horde Skeleton Army Witch Balloon
Poison
Minion Horde Skeleton Army Witch Balloon
Lightning
Tesla Witch Balloon
Rocket
Minion Horde Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Tesla Freeze Minion Horde Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Tesla

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze
Tesla
Minion Horde
Rage Freeze
Rage
Minion Horde Witch Balloon
Skeleton Army
Freeze
Balloon Arrows Minion Horde
Witch
Rage
Balloon
Arrows Rage Freeze

Defense Synergies 0 4

Arrows
Tesla
Tesla
Arrows Skeleton Army
Minion Horde
Freeze
Rage
Skeleton Army
Tesla Freeze
Freeze
Minion Horde Skeleton Army
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde
Minion Horde Skeleton Army Tesla Witch
Tesla Minion Horde Skeleton Army Witch Freeze
Tesla Minion Horde Skeleton Army Witch
Arrows Skeleton Army
Arrows Skeleton Army Freeze Tesla
Tesla Minion Horde Arrows Freeze Witch
Arrows Tesla
Tesla Minion Horde Witch Skeleton Army
Skeleton Army Tesla Minion Horde
Minion Horde Skeleton Army Witch Arrows Tesla Freeze
Arrows Tesla Minion Horde Witch
Tesla Minion Horde Skeleton Army Freeze Witch
Skeleton Army Arrows Tesla Minion Horde Freeze Witch
Skeleton Army Tesla Minion Horde
Minion Horde Skeleton Army Tesla Freeze
Tesla Minion Horde Arrows Skeleton Army Witch
Arrows Tesla Minion Horde Skeleton Army Witch
Arrows Freeze Witch Tesla
Tesla
Skeleton Army Arrows Tesla Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Witch
Arrows Tesla
Skeleton Army Minion Horde Witch
Skeleton Army Tesla Minion Horde
Tesla Minion Horde Skeleton Army Witch
Arrows Tesla Minion Horde Freeze Witch
Skeleton Army Tesla Minion Horde Witch
Tesla Minion Horde Skeleton Army
Minion Horde Freeze Skeleton Army Witch
Witch Tesla Minion Horde Skeleton Army
Tesla Minion Horde Witch
Skeleton Army Arrows
Skeleton Army Tesla Minion Horde Witch
Tesla Minion Horde Skeleton Army Witch
Tesla Skeleton Army Witch Minion Horde Freeze
Arrows Tesla Minion Horde Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Freeze
Arrows Minion Horde
Arrows Minion Horde Freeze Witch
Arrows Minion Horde Witch
Arrows Freeze
Arrows
Minion Horde
Arrows Minion Horde
Arrows
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Witch
Arrows Minion Horde
Arrows Freeze
Minion Horde
Arrows
Arrows Witch
Minion Horde
Arrows
Arrows Minion Horde
Arrows Freeze Witch
Minion Horde Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Minion Horde Witch
Minion Horde Freeze Witch
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Skeleton Army Freeze Witch
Arrows Witch
Freeze
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Minion Horde Freeze Witch
Witch
Freeze Witch

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